Polyend Play+

groovebox

Panel

Our drawing, from cited dimensions.

Play+ front panelOur own simplified drawing of the Play+ front panel, 282 by 207 mm. The controls are where the manifest says they sit. The 282 mm panel span is cited to manual — Polyend Play+ Manual Rev 2, p.15 (Hardware Overview).Play+Play+SCREENMASTER VOLNOTESAMPLEREVERB SENDCHANCETEMPOVOLUMESAMPLE STARTOVERDRIVERANDOMIZETRACK LENGTHFILTER CUTOFFSAMPLE ATTACKREPEAT TYPEMOVEFILLPATTERNSSAVECOPYVIEWSHIFTSTEPSLRTRACK12345678SYNTH TRACK12345678
282 × 207 mm. The 282 mm panel span is cited to manual — Polyend Play+ Manual Rev 2, p.15 (Hardware Overview). The controls are where the manifest says they sit.

The box

Kind
groovebox
Clock
sends clock · midi-din/usb
Audio
stereo main out · USB audio
Voices
16 assignables
In a rig
Asks to be the clock source, and everything else syncs to it.
Cited to
Polyend Play+ Manual, Rev 2
Maker’s page
polyend.com
VoiceCountNotesRoles it declares
Track81kick, sub, bass-mid, snare, clap, rim, ghost-perc, closed-hat, open-hat, ride, metallic, tom, noise, texture, pad, lead, stab, arp, acid, vox-chop, riser, impact, sweep
Synth Track88kick, sub, bass-mid, snare, clap, rim, ghost-perc, closed-hat, open-hat, ride, metallic, tom, noise, texture, pad, lead, stab, arp, acid, riser, impact, sweep

Provenance

The same counts the audit prints.

215 of 217 values provisional, 2 cited to a manual page. 146 of 146 ranges cited to the Polyend Play+ Manual Rev 2.

A point is the setting to dial, and it counts as cited only where a document prints that value. A range is the control’s own limits, and mood may move a value only inside a cited range, so 0 parameters here declare an axis that cannot move.

PointsTotalManualObservedProvisional
Values21720215
RangesTotalManualObservedUnverified
Bounds14614600

17 of 22 capability facts cited to a document, 2 partly cited, 2 cited against. 1 fact was looked for and the manual does not state it.

Read, answers no
features.sidechain.fromExternalAudio

p.197 scopes the sidechain source to a Play+ track, and p.15 shows no audio input to key from

manual — Polyend Play+ Manual Rev 2, p.197

io.audioIn

p.15 names every socket on the rear edge and none of them is an audio input

manual — Polyend Play+ Manual Rev 2, p.15

Read, answers part
noteDuration

The page establishes the audio sample tracks, where a step carries no length at all — p.68 gives Sample Start and Sample End as positions "in ms with respect to the full sample duration", and p.69 gives Attack and Decay as percentages of that duration, so what ends the note is the sample

It leaves open the MIDI / Synth tracks, which do carry one. p.65: "Panning switches to MIDI Note Length applied with respect to step length", printed in the parameter table on p.211 as "Length of MIDI Note, 1 Step at global tempo" and measured in steps. That is a `per-note-value` with its control named, so the declared `trigger` is true of one pool and not of the other. The repair is the per-voice override this field's own doc-comment names for a box holding two answers at once, which is an engine change rather than a device folder's to make

manual — Polyend Play+ Manual Rev 2, p.68

voices

The page establishes the track split and the sample pool entirely — p.42 gives "Play+ has 16 tracks, 8 for MIDI / Synths and 8 sample tracks", and p.141 gives the audio side one note per track ("One track will allow one note, Two tracks for 2 notes and so forth"), corroborated by p.77's "Play+ operates with 8 voices to cover the 8 audio tracks"

It leaves open the synth pool's polyphony, where 8 is a ceiling and not an allocation. p.91: "Up to 8 voices of polyphony are available in total in Play+ across all synths. The 8 voices are divided and allocated per synth, for example Synth 1 = 3, Synth 2 = 3, Synth 3 = 2." That is one budget shared across three slots, and `VoiceSpec.polyphony` is per pool member with no way to say "shared" — so the declared 8 is the most one synth track can reach with the others idle, never what eight of them hold at once. The same gap swallows the slot count: eight pool members map onto three patches (p.94), which the pool cannot state either

manual — Polyend Play+ Manual Rev 2, p.42

Read, does not say
features.lfo

pp.97-110 give every engine a modulation section but no per-box LFO count, and the LFO Sync rows on pp.102 and 108 print the oscillator Sync description instead of their own

Panel span: manual — Polyend Play+ Manual Rev 2, p.15 (Hardware Overview)

Build a kit

Every one of these is this box on its own. Nothing is loaded.

7 drum sounds this box makes from scratch, in the order to build them. Work down the list: open one, patch it, set the values, then record a single hit before moving to the next.

  1. 1Sat-Sin kick, long modulated body, hard transientkick · hard

    Routing — PERC on a synth slot — the Kick part answers to C4 (p.111)

    • TRACK MODEMIDI / Synth(Audio sample, MIDI / Synth)

      function pads green in audio, purple in MIDI / Synth

      Hold [Shift], press [Audio/MIDI]

    • SYNTH MODELPERC(ACD, FAT, VAP, WTFM, PERC, DIRT)

      Turn (Sample) to a Synth slot

    • KICK · MODELClassic8(Classic8, Synced8, Classic9)

      Screen menu > Synths > Edit Patch

    • KICK · PITCHC1

      p.111 prints the span as C0-B8; C4 is the trigger note, not the tuning

    • KICK · BODY WAVESat-Sin(Sat-Sin, Triangle, Square, Square FM, FM1, FM3, FM7, FM 11, tzFM1, txFM3, tzFM7, txFM11, Glitch 1, Glitch 2, Glitch 3, Glitch 4)

      p.115: every wavetable starts at a sine at 0% and ends differently at 100%

    • KICK · BODY ATTACK0.4ms(0…10 ms)
    • KICK · BODY DECAY0.42Sec(0…10 Sec)
    • KICK · MOD DECAY0.08Sec(0…10 Sec)
    • KICK · MOD AMOUNT62(-100…100)

      p.116: on Classic8 this modulates wavetable position, not pitch

    • KICK · TRANSIENT TIMBRE34(-100…100)
    • KICK · TRANSIENT LEVEL78%(0…100 %)
    • SWING50%(25…75 %)pattern-wide

      50% is no swing; select all tracks to set it once for the pattern

  2. 2Classic9 snare, snap forward of the bodysnare · bright

    Routing — PERC on a synth slot — the Snare part answers to D4 (p.112)

    • TRACK MODEMIDI / Synth(Audio sample, MIDI / Synth)

      function pads green in audio, purple in MIDI / Synth

      Hold [Shift], press [Audio/MIDI]

    • SYNTH MODELPERC(ACD, FAT, VAP, WTFM, PERC, DIRT)

      Turn (Sample) to a Synth slot

    • SNARE · MODELClassic9(Classic8, Classic9, Classic9+, Modern, Modern+)

      Screen menu > Synths > Edit Patch

    • SNARE · PITCHD3

      p.112 prints the span as C0-B8; D4 is the trigger note

    • SNARE · TONE62%(0…100 %)

      p.116: sets the balance between the two body oscillators

    • SNARE · BODY WAVETriangle(Sat-Sin, Triangle, Square, Square FM, FM1, FM3, FM7, FM 11, tzFM1, txFM3, tzFM7, txFM11, Glitch 1, Glitch 2, Glitch 3, Glitch 4)
    • SNARE · BODY DECAY0.18Sec(0…10 Sec)
    • SNARE · SNAP ATTACK0.2ms(0…10 ms)
    • SNARE · SNAP DECAY0.24Sec(0…10 Sec)
    • SNARE · SNAP TIMBRE74%(0…100 %)

      p.116: the cutoff of the snap stage filters

    • SNARE · BODY/SNAP MIX30(-100…100)
    • SWING50%(25…75 %)pattern-wide

      50% is no swing; select all tracks to set it once for the pattern

  3. 3Three detuned oscillators, pitch falling through the decaytom · dark

    Routing — PERC on a synth slot — the Toms part answers to C0-B3 and C5 up (p.111)

    • TRACK MODEMIDI / Synth(Audio sample, MIDI / Synth)

      function pads green in audio, purple in MIDI / Synth

      Hold [Shift], press [Audio/MIDI]

    • SYNTH MODELPERC(ACD, FAT, VAP, WTFM, PERC, DIRT)

      Turn (Sample) to a Synth slot

    • TOM · MODELResonant(Classic, Classic+, Resonant)

      Screen menu > Synths > Edit Patch

    • TOM · BODY WAVESat-Sin(Sat-Sin, Triangle, Square, Square FM, FM1, FM3, FM7, FM 11, tzFM1, txFM3, tzFM7, txFM11, Glitch 1, Glitch 2, Glitch 3, Glitch 4)
    • TOM · BODY ATTACK0.6ms(0…10 ms)
    • TOM · BODY DECAY0.9Sec(0…10 Sec)
    • TOM · MOD DECAY0.2Sec(0…10 Sec)
    • TOM · PITCH MOD-320(-1000…1000)
    • TOM · WAVE MOD24(-100…100)
    • TOM · TRANSIENT TIMBRE60(0…200)

      p.116: the cutoff of a low-pass on constant white noise, not a burst

    • TOM · TRANSIENT LEVEL44%(0…100 %)
    • SWING50%(25…75 %)pattern-wide

      50% is no swing; select all tracks to set it once for the pattern

  4. 4Six-oscillator hat, short, top end left openclosed-hat · clean

    Routing — PERC on a synth slot — the Hi Hat part answers to E4-G4 (p.112)

    • TRACK MODEMIDI / Synth(Audio sample, MIDI / Synth)

      function pads green in audio, purple in MIDI / Synth

      Hold [Shift], press [Audio/MIDI]

    • SYNTH MODELPERC(ACD, FAT, VAP, WTFM, PERC, DIRT)

      Turn (Sample) to a Synth slot

    • HI HAT · MODELClassic(Classic, FM)

      Screen menu > Synths > Edit Patch

    • HI HAT · TIMBRE12(0…24)

      p.116 names 12 as the best match of the TR-808

    • HI HAT · CLOSED DECAY0.09Sec(0…10 Sec)
    • HI HAT · OPEN DECAY0.6Sec(0…10 Sec)
    • HI HAT · DECAY SHAPE40%(0…100 %)
    • HI HAT · HPF CUTOFF6800Hz(10…20000 Hz)
    • HI HAT · LPF CUTOFF16000Hz(10…20000 Hz)
    • HI HAT · TONE/NOISE MIX-40(-100…100)

      negative favours noise over the tuned oscillators

    • SWING50%(25…75 %)pattern-wide

      50% is no swing; select all tracks to set it once for the pattern

  5. 5Long cymbal body, impact kept short over itride · bright

    Routing — PERC on a synth slot — the Cymbal part answers to A4 (p.113)

    • TRACK MODEMIDI / Synth(Audio sample, MIDI / Synth)

      function pads green in audio, purple in MIDI / Synth

      Hold [Shift], press [Audio/MIDI]

    • SYNTH MODELPERC(ACD, FAT, VAP, WTFM, PERC, DIRT)

      Turn (Sample) to a Synth slot

    • CYMBAL · MODELClassic(Classic, FM)

      Screen menu > Synths > Edit Patch

    • CYMBAL · TIMBRE12(0…24)

      p.116 names 12 as the best match of the TR-808

    • CYMBAL · BODY FILTER4200Hz(500…10000 Hz)
    • CYMBAL · IMPACT FILTER7600Hz(500…10000 Hz)
    • CYMBAL · BODY DECAY2.4Sec(0…10 Sec)
    • CYMBAL · IMPACT DECAY0.35Sec(0…10 Sec)
    • CYMBAL · TONE PITCH520Hz(80…880 Hz)
    • CYMBAL · TONE/NOISE MIX-30(-100…100)
    • SWING50%(25…75 %)pattern-wide

      50% is no swing; select all tracks to set it once for the pattern

  6. 67:1 FM with feedback, band-passed to a struck-metal ringmetallic · bright

    Routing — WTFM on a synth slot of its own — one of the three (p.94)

    • TRACK MODEMIDI / Synth(Audio sample, MIDI / Synth)

      function pads green in audio, purple in MIDI / Synth

      Hold [Shift], press [Audio/MIDI]

    • SYNTH MODELWTFM(ACD, FAT, VAP, WTFM, PERC, DIRT)

      Turn (Sample) to a Synth slot

    • OSCILLATOR · FM340%(0…1000 %)

      Screen menu > Synths > Edit Patch

    • OSCILLATOR · RATIO 11(0.25…12)
    • OSCILLATOR · RATIO 27(0.25…12)
    • OSCILLATOR · SHAPE 142(0…100)
    • OSCILLATOR · SHAPE 268(0…100)
    • OSCILLATOR · CHARACTER 2Add 7(Smoother, Sharper, Wilder, Add 1, Add 2, Add 3, Add 5, Add 7, Add 11)
    • OSCILLATOR · FEEDBACK 226%(0…100 %)
    • FILTER · TYPEBand Pass SVF 12dB(Low Pass MG 24dB, Low Pass OB 24dB, Low Pass OB 12dB, Low Pass SVF 24dB, Low Pass SVF 12dB, Hi Pass OB 24dB, Hi Pass OB 12dB, Hi Pass SVF 24dB, Hi Pass SVF 12dB, Band Pass OB 24dB, Band Pass OB 12dB, Band Pass SVF 24dB, Band Pass SVF 12dB, Notch SVF 24dB, Notch SVF 12dB)
    • FILTER · CUTOFF3200Hz(20…20000 Hz)
    • FILTER · RESONANCE34%(0…100 %)
    • AMPLIFIER ENV · ATTACK0Sec(0…10 Sec)
    • AMPLIFIER ENV · DECAY0.9Sec(0…10 Sec)
    • AMPLIFIER ENV · SUSTAIN0%(0…100 %)
    • AMPLIFIER ENV · RELEASE1.2Sec(0…10 Sec)
    • VOICE · VOLUME120%(0…200 %)
    • SWING50%(25…75 %)pattern-wide

      50% is no swing; select all tracks to set it once for the pattern

  7. 7Shaker, short and behind the beatghost-perc · soft

    Routing — PERC on a synth slot — the Percussion part answers to B4 (p.113)

    • TRACK MODEMIDI / Synth(Audio sample, MIDI / Synth)

      function pads green in audio, purple in MIDI / Synth

      Hold [Shift], press [Audio/MIDI]

    • SYNTH MODELPERC(ACD, FAT, VAP, WTFM, PERC, DIRT)

      Turn (Sample) to a Synth slot

    • PERCUSSION · MODELShaker(Clap, Clap+, Maracas, Shaker, Cowbell)

      Screen menu > Synths > Edit Patch

    • PERCUSSION · VARIATION38(0…100)
    • PERCUSSION · TIMBRE56(0…100)
    • PERCUSSION · DECAY0.14Sec(0…2 Sec)
    • SWING50%(25…75 %)pattern-wide

      50% is no swing; select all tracks to set it once for the pattern

The page behind any of these values is in Parameter sources below, under the name it is printed with here.

Open the full kit, with every sound laid out

Parameter sources

Every authored parameter, and the page behind each of its claims. Open a name.

kick role

  • KICK · BODY ATTACK 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Sat-Sin kick, long modulated body, hard transientkick · hardprovisionalmanual — Polyend Play+ Manual Rev 2, p.1110…10 ms
  • KICK · BODY DECAY 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Sat-Sin kick, long modulated body, hard transientkick · hardprovisionalmanual — Polyend Play+ Manual Rev 2, p.1110…10 Sec
  • KICK · BODY WAVE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Sat-Sin kick, long modulated body, hard transientkick · hardprovisionalmanual — Polyend Play+ Manual Rev 2, p.111Sat-Sin · Triangle · Square · Square FM · FM1 · FM3 · FM7 · FM 11 · tzFM1 · txFM3 · tzFM7 · txFM11 · Glitch 1 · Glitch 2 · Glitch 3 · Glitch 4
  • KICK · MOD AMOUNT 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Sat-Sin kick, long modulated body, hard transientkick · hardprovisionalmanual — Polyend Play+ Manual Rev 2, p.111-100…100
  • KICK · MOD DECAY 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Sat-Sin kick, long modulated body, hard transientkick · hardprovisionalmanual — Polyend Play+ Manual Rev 2, p.1110…10 Sec
  • KICK · MODEL 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Sat-Sin kick, long modulated body, hard transientkick · hardprovisionalmanual — Polyend Play+ Manual Rev 2, p.111Classic8 · Synced8 · Classic9
  • KICK · PITCH 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Sat-Sin kick, long modulated body, hard transientkick · hardprovisional—
  • KICK · TRANSIENT LEVEL 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Sat-Sin kick, long modulated body, hard transientkick · hardprovisionalmanual — Polyend Play+ Manual Rev 2, p.1110…100 %
  • KICK · TRANSIENT TIMBRE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Sat-Sin kick, long modulated body, hard transientkick · hardprovisionalmanual — Polyend Play+ Manual Rev 2, p.111-100…100
  • SWING 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Sat-Sin kick, long modulated body, hard transientkick · hardprovisionalmanual — Polyend Play+ Manual Rev 2, p.6225…75 %
  • SYNTH MODEL 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Sat-Sin kick, long modulated body, hard transientkick · hardprovisionalmanual — Polyend Play+ Manual Rev 2, p.90ACD · FAT · VAP · WTFM · PERC · DIRT
  • TRACK MODE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Sat-Sin kick, long modulated body, hard transientkick · hardprovisionalmanual — Polyend Play+ Manual Rev 2, p.201Audio sample · MIDI / Synth

sub role

  • BIT DEPTH 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Sub tone under everything, filter well down, full bit depthsub · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.714…16 Bits
  • FILTER 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Sub tone under everything, filter well down, full bit depthsub · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.66Low-Pass · No Filter · High Pass
  • FILTER CUTOFF 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Sub tone under everything, filter well down, full bit depthsub · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.1881…100
  • MICROTUNE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Sub tone under everything, filter well down, full bit depthsub · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.64-100…100 c
  • SAMPLE ATTACK 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Sub tone under everything, filter well down, full bit depthsub · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.690…100 %
  • SAMPLE DECAY 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Sub tone under everything, filter well down, full bit depthsub · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.690…100 %
  • SWING 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Sub tone under everything, filter well down, full bit depthsub · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.6225…75 %
  • TRACK MODE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Sub tone under everything, filter well down, full bit depthsub · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.201Audio sample · MIDI / Synth

bass-mid role

  • FILTER 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Sampled bass note, filter closed, a little drive under itbass-mid · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.66Low-Pass · No Filter · High Pass
  • FILTER CUTOFF 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Sampled bass note, filter closed, a little drive under itbass-mid · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.1881…100
  • MICROTUNE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Sampled bass note, filter closed, a little drive under itbass-mid · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.64-100…100 c
  • OVERDRIVE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Sampled bass note, filter closed, a little drive under itbass-mid · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.710…100 %
  • RESONANCE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Sampled bass note, filter closed, a little drive under itbass-mid · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.660…100 %
  • SAMPLE ATTACK 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Sampled bass note, filter closed, a little drive under itbass-mid · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.690…100 %
  • SAMPLE DECAY 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Sampled bass note, filter closed, a little drive under itbass-mid · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.690…100 %
  • SWING 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Sampled bass note, filter closed, a little drive under itbass-mid · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.6225…75 %
  • TRACK MODE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Sampled bass note, filter closed, a little drive under itbass-mid · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.201Audio sample · MIDI / Synth

snare role

  • SNARE · BODY DECAY 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Classic9 snare, snap forward of the bodysnare · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.1120…10 Sec
  • SNARE · BODY WAVE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Classic9 snare, snap forward of the bodysnare · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.112Sat-Sin · Triangle · Square · Square FM · FM1 · FM3 · FM7 · FM 11 · tzFM1 · txFM3 · tzFM7 · txFM11 · Glitch 1 · Glitch 2 · Glitch 3 · Glitch 4
  • SNARE · BODY/SNAP MIX 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Classic9 snare, snap forward of the bodysnare · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.112-100…100
  • SNARE · MODEL 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Classic9 snare, snap forward of the bodysnare · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.112Classic8 · Classic9 · Classic9+ · Modern · Modern+
  • SNARE · PITCH 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Classic9 snare, snap forward of the bodysnare · brightprovisional—
  • SNARE · SNAP ATTACK 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Classic9 snare, snap forward of the bodysnare · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.1120…10 ms
  • SNARE · SNAP DECAY 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Classic9 snare, snap forward of the bodysnare · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.1120…10 Sec
  • SNARE · SNAP TIMBRE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Classic9 snare, snap forward of the bodysnare · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.1120…100 %
  • SNARE · TONE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Classic9 snare, snap forward of the bodysnare · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.1120…100 %
  • SWING 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Classic9 snare, snap forward of the bodysnare · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.6225…75 %
  • SYNTH MODEL 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Classic9 snare, snap forward of the bodysnare · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.90ACD · FAT · VAP · WTFM · PERC · DIRT
  • TRACK MODE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Classic9 snare, snap forward of the bodysnare · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.201Audio sample · MIDI / Synth

clap role

  • FILTER 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Wide clap, high-passed and pushed off centreclap · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.66Low-Pass · No Filter · High Pass
  • FILTER CUTOFF 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Wide clap, high-passed and pushed off centreclap · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.1881…100
  • PANNING 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Wide clap, high-passed and pushed off centreclap · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.65-100…100
  • RESONANCE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Wide clap, high-passed and pushed off centreclap · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.660…100 %
  • REVERB PRESET 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Wide clap, high-passed and pushed off centreclap · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.189Big Room · Small Room · Uncharted · Drone · Analog Repeats · Late · Bounce · Stereo Drums · Bright Sky · Space · Transparent Hall · Custom
  • REVERB SEND 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Wide clap, high-passed and pushed off centreclap · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.700…100 %
  • SAMPLE ATTACK 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Wide clap, high-passed and pushed off centreclap · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.690…100 %
  • SAMPLE DECAY 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Wide clap, high-passed and pushed off centreclap · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.690…100 %
  • SWING 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Wide clap, high-passed and pushed off centreclap · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.6225…75 %
  • TRACK MODE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Wide clap, high-passed and pushed off centreclap · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.201Audio sample · MIDI / Synth

rim role

  • FILTER 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Dry click off centre, nothing on the tailrim · cleanprovisionalmanual — Polyend Play+ Manual Rev 2, p.66Low-Pass · No Filter · High Pass
  • FILTER CUTOFF 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Dry click off centre, nothing on the tailrim · cleanprovisionalmanual — Polyend Play+ Manual Rev 2, p.1881…100
  • PANNING 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Dry click off centre, nothing on the tailrim · cleanprovisionalmanual — Polyend Play+ Manual Rev 2, p.65-100…100
  • REVERB SEND 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Dry click off centre, nothing on the tailrim · cleanprovisionalmanual — Polyend Play+ Manual Rev 2, p.700…100 %
  • SAMPLE DECAY 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Dry click off centre, nothing on the tailrim · cleanprovisionalmanual — Polyend Play+ Manual Rev 2, p.690…100 %
  • SWING 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Dry click off centre, nothing on the tailrim · cleanprovisionalmanual — Polyend Play+ Manual Rev 2, p.6225…75 %
  • TRACK MODE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Dry click off centre, nothing on the tailrim · cleanprovisionalmanual — Polyend Play+ Manual Rev 2, p.201Audio sample · MIDI / Synth

ghost-perc role

  • PERCUSSION · DECAY 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Shaker, short and behind the beatghost-perc · softprovisionalmanual — Polyend Play+ Manual Rev 2, p.1130…2 Sec
  • PERCUSSION · MODEL 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Shaker, short and behind the beatghost-perc · softprovisionalmanual — Polyend Play+ Manual Rev 2, p.113Clap · Clap+ · Maracas · Shaker · Cowbell
  • PERCUSSION · TIMBRE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Shaker, short and behind the beatghost-perc · softprovisionalmanual — Polyend Play+ Manual Rev 2, p.1130…100
  • PERCUSSION · VARIATION 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Shaker, short and behind the beatghost-perc · softprovisionalmanual — Polyend Play+ Manual Rev 2, p.1130…100
  • SWING 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Shaker, short and behind the beatghost-perc · softprovisionalmanual — Polyend Play+ Manual Rev 2, p.6225…75 %
  • SYNTH MODEL 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Shaker, short and behind the beatghost-perc · softprovisionalmanual — Polyend Play+ Manual Rev 2, p.90ACD · FAT · VAP · WTFM · PERC · DIRT
  • TRACK MODE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Shaker, short and behind the beatghost-perc · softprovisionalmanual — Polyend Play+ Manual Rev 2, p.201Audio sample · MIDI / Synth

closed-hat role

  • HI HAT · CLOSED DECAY 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Six-oscillator hat, short, top end left openclosed-hat · cleanprovisionalmanual — Polyend Play+ Manual Rev 2, p.1120…10 Sec
  • HI HAT · DECAY SHAPE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Six-oscillator hat, short, top end left openclosed-hat · cleanprovisionalmanual — Polyend Play+ Manual Rev 2, p.1120…100 %
  • HI HAT · HPF CUTOFF 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Six-oscillator hat, short, top end left openclosed-hat · cleanprovisionalmanual — Polyend Play+ Manual Rev 2, p.11210…20000 Hz
  • HI HAT · LPF CUTOFF 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Six-oscillator hat, short, top end left openclosed-hat · cleanprovisionalmanual — Polyend Play+ Manual Rev 2, p.11210…20000 Hz
  • HI HAT · MODEL 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Six-oscillator hat, short, top end left openclosed-hat · cleanprovisionalmanual — Polyend Play+ Manual Rev 2, p.112Classic · FM
  • HI HAT · OPEN DECAY 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Six-oscillator hat, short, top end left openclosed-hat · cleanprovisionalmanual — Polyend Play+ Manual Rev 2, p.1120…10 Sec
  • HI HAT · TIMBRE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Six-oscillator hat, short, top end left openclosed-hat · cleanmanual — Polyend Play+ Manual Rev 2, p.116manual — Polyend Play+ Manual Rev 2, p.1120…24
  • HI HAT · TONE/NOISE MIX 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Six-oscillator hat, short, top end left openclosed-hat · cleanprovisionalmanual — Polyend Play+ Manual Rev 2, p.112-100…100
  • SWING 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Six-oscillator hat, short, top end left openclosed-hat · cleanprovisionalmanual — Polyend Play+ Manual Rev 2, p.6225…75 %
  • SYNTH MODEL 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Six-oscillator hat, short, top end left openclosed-hat · cleanprovisionalmanual — Polyend Play+ Manual Rev 2, p.90ACD · FAT · VAP · WTFM · PERC · DIRT
  • TRACK MODE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Six-oscillator hat, short, top end left openclosed-hat · cleanprovisionalmanual — Polyend Play+ Manual Rev 2, p.201Audio sample · MIDI / Synth

open-hat role

  • DELAY PRESET 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Open hat left to ring, tuned up a touchopen-hat · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.189Dubster · Triple Dubster · Bucket · Nanorobot · Widea · Brighteen · Monoroom · Stereoroom · Pipe · Degradah · Mononono · Cleanio · Twoism · Warbliani · Rabbithole · Stringston · Metalhead · Shock · Stringston Jr · Superfario · Custom
  • DELAY SEND 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Open hat left to ring, tuned up a touchopen-hat · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.700…100 %
  • FILTER 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Open hat left to ring, tuned up a touchopen-hat · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.66Low-Pass · No Filter · High Pass
  • FILTER CUTOFF 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Open hat left to ring, tuned up a touchopen-hat · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.1881…100
  • MICROTUNE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Open hat left to ring, tuned up a touchopen-hat · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.64-100…100 c
  • SAMPLE ATTACK 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Open hat left to ring, tuned up a touchopen-hat · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.690…100 %
  • SAMPLE DECAY 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Open hat left to ring, tuned up a touchopen-hat · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.690…100 %
  • SWING 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Open hat left to ring, tuned up a touchopen-hat · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.6225…75 %
  • TRACK MODE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Open hat left to ring, tuned up a touchopen-hat · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.201Audio sample · MIDI / Synth

ride role

  • CYMBAL · BODY DECAY 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Long cymbal body, impact kept short over itride · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.1130…10 Sec
  • CYMBAL · BODY FILTER 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Long cymbal body, impact kept short over itride · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.113500…10000 Hz
  • CYMBAL · IMPACT DECAY 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Long cymbal body, impact kept short over itride · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.1130…10 Sec
  • CYMBAL · IMPACT FILTER 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Long cymbal body, impact kept short over itride · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.113500…10000 Hz
  • CYMBAL · MODEL 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Long cymbal body, impact kept short over itride · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.113Classic · FM
  • CYMBAL · TIMBRE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Long cymbal body, impact kept short over itride · brightmanual — Polyend Play+ Manual Rev 2, p.116manual — Polyend Play+ Manual Rev 2, p.1130…24
  • CYMBAL · TONE PITCH 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Long cymbal body, impact kept short over itride · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.11380…880 Hz
  • CYMBAL · TONE/NOISE MIX 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Long cymbal body, impact kept short over itride · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.113-100…100
  • SWING 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Long cymbal body, impact kept short over itride · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.6225…75 %
  • SYNTH MODEL 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Long cymbal body, impact kept short over itride · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.90ACD · FAT · VAP · WTFM · PERC · DIRT
  • TRACK MODE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Long cymbal body, impact kept short over itride · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.201Audio sample · MIDI / Synth

metallic role

  • AMPLIFIER ENV · ATTACK 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    7:1 FM with feedback, band-passed to a struck-metal ringmetallic · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.1080…10 Sec
  • AMPLIFIER ENV · DECAY 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    7:1 FM with feedback, band-passed to a struck-metal ringmetallic · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.1080…10 Sec
  • AMPLIFIER ENV · RELEASE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    7:1 FM with feedback, band-passed to a struck-metal ringmetallic · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.1080…10 Sec
  • AMPLIFIER ENV · SUSTAIN 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    7:1 FM with feedback, band-passed to a struck-metal ringmetallic · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.1080…100 %
  • FILTER · CUTOFF 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    7:1 FM with feedback, band-passed to a struck-metal ringmetallic · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.10720…20000 Hz
  • FILTER · RESONANCE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    7:1 FM with feedback, band-passed to a struck-metal ringmetallic · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.1070…100 %
  • FILTER · TYPE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    7:1 FM with feedback, band-passed to a struck-metal ringmetallic · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.107Low Pass MG 24dB · Low Pass OB 24dB · Low Pass OB 12dB · Low Pass SVF 24dB · Low Pass SVF 12dB · Hi Pass OB 24dB · Hi Pass OB 12dB · Hi Pass SVF 24dB · Hi Pass SVF 12dB · Band Pass OB 24dB · Band Pass OB 12dB · Band Pass SVF 24dB · Band Pass SVF 12dB · Notch SVF 24dB · Notch SVF 12dB
  • OSCILLATOR · CHARACTER 2 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    7:1 FM with feedback, band-passed to a struck-metal ringmetallic · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.107Smoother · Sharper · Wilder · Add 1 · Add 2 · Add 3 · Add 5 · Add 7 · Add 11
  • OSCILLATOR · FEEDBACK 2 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    7:1 FM with feedback, band-passed to a struck-metal ringmetallic · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.1070…100 %
  • OSCILLATOR · FM 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    7:1 FM with feedback, band-passed to a struck-metal ringmetallic · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.1070…1000 %
  • OSCILLATOR · RATIO 1 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    7:1 FM with feedback, band-passed to a struck-metal ringmetallic · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.1070.25…12
  • OSCILLATOR · RATIO 2 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    7:1 FM with feedback, band-passed to a struck-metal ringmetallic · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.1070.25…12
  • OSCILLATOR · SHAPE 1 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    7:1 FM with feedback, band-passed to a struck-metal ringmetallic · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.1070…100
  • OSCILLATOR · SHAPE 2 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    7:1 FM with feedback, band-passed to a struck-metal ringmetallic · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.1070…100
  • SWING 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    7:1 FM with feedback, band-passed to a struck-metal ringmetallic · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.6225…75 %
  • SYNTH MODEL 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    7:1 FM with feedback, band-passed to a struck-metal ringmetallic · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.90ACD · FAT · VAP · WTFM · PERC · DIRT
  • TRACK MODE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    7:1 FM with feedback, band-passed to a struck-metal ringmetallic · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.201Audio sample · MIDI / Synth
  • VOICE · VOLUME 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    7:1 FM with feedback, band-passed to a struck-metal ringmetallic · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.1100…200 %

tom role

  • SWING 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Three detuned oscillators, pitch falling through the decaytom · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.6225…75 %
  • SYNTH MODEL 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Three detuned oscillators, pitch falling through the decaytom · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.90ACD · FAT · VAP · WTFM · PERC · DIRT
  • TOM · BODY ATTACK 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Three detuned oscillators, pitch falling through the decaytom · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.1110…10 ms
  • TOM · BODY DECAY 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Three detuned oscillators, pitch falling through the decaytom · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.1110…10 Sec
  • TOM · BODY WAVE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Three detuned oscillators, pitch falling through the decaytom · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.111Sat-Sin · Triangle · Square · Square FM · FM1 · FM3 · FM7 · FM 11 · tzFM1 · txFM3 · tzFM7 · txFM11 · Glitch 1 · Glitch 2 · Glitch 3 · Glitch 4
  • TOM · MOD DECAY 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Three detuned oscillators, pitch falling through the decaytom · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.1110…10 Sec
  • TOM · MODEL 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Three detuned oscillators, pitch falling through the decaytom · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.111Classic · Classic+ · Resonant
  • TOM · PITCH MOD 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Three detuned oscillators, pitch falling through the decaytom · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.111-1000…1000
  • TOM · TRANSIENT LEVEL 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Three detuned oscillators, pitch falling through the decaytom · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.1110…100 %
  • TOM · TRANSIENT TIMBRE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Three detuned oscillators, pitch falling through the decaytom · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.1110…200
  • TOM · WAVE MOD 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Three detuned oscillators, pitch falling through the decaytom · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.111-100…100
  • TRACK MODE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Three detuned oscillators, pitch falling through the decaytom · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.201Audio sample · MIDI / Synth

noise role

  • BIT DEPTH 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Noise burst crushed to five bits and drivennoise · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.714…16 Bits
  • FILTER 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Noise burst crushed to five bits and drivennoise · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.66Low-Pass · No Filter · High Pass
  • FILTER CUTOFF 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Noise burst crushed to five bits and drivennoise · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.1881…100
  • OVERDRIVE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Noise burst crushed to five bits and drivennoise · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.710…100 %
  • SAMPLE DECAY 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Noise burst crushed to five bits and drivennoise · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.690…100 %
  • SWING 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Noise burst crushed to five bits and drivennoise · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.6225…75 %
  • TRACK MODE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Noise burst crushed to five bits and drivennoise · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.201Audio sample · MIDI / Synth

texture role

  • FILTER 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Slow fade in, wet, sat off to one sidetexture · softprovisionalmanual — Polyend Play+ Manual Rev 2, p.66Low-Pass · No Filter · High Pass
  • FILTER CUTOFF 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Slow fade in, wet, sat off to one sidetexture · softprovisionalmanual — Polyend Play+ Manual Rev 2, p.1881…100
  • PANNING 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Slow fade in, wet, sat off to one sidetexture · softprovisionalmanual — Polyend Play+ Manual Rev 2, p.65-100…100
  • REVERB PRESET 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Slow fade in, wet, sat off to one sidetexture · softprovisionalmanual — Polyend Play+ Manual Rev 2, p.189Big Room · Small Room · Uncharted · Drone · Analog Repeats · Late · Bounce · Stereo Drums · Bright Sky · Space · Transparent Hall · Custom
  • REVERB SEND 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Slow fade in, wet, sat off to one sidetexture · softprovisionalmanual — Polyend Play+ Manual Rev 2, p.700…100 %
  • SAMPLE ATTACK 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Slow fade in, wet, sat off to one sidetexture · softprovisionalmanual — Polyend Play+ Manual Rev 2, p.690…100 %
  • SAMPLE DECAY 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Slow fade in, wet, sat off to one sidetexture · softprovisionalmanual — Polyend Play+ Manual Rev 2, p.690…100 %
  • SWING 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Slow fade in, wet, sat off to one sidetexture · softprovisionalmanual — Polyend Play+ Manual Rev 2, p.6225…75 %
  • TRACK MODE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Slow fade in, wet, sat off to one sidetexture · softprovisionalmanual — Polyend Play+ Manual Rev 2, p.201Audio sample · MIDI / Synth

lead role

  • DELAY PRESET 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    One pitched sample carrying the line, filter open and a synced delay behind itlead · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.189Dubster · Triple Dubster · Bucket · Nanorobot · Widea · Brighteen · Monoroom · Stereoroom · Pipe · Degradah · Mononono · Cleanio · Twoism · Warbliani · Rabbithole · Stringston · Metalhead · Shock · Stringston Jr · Superfario · Custom
  • DELAY SEND 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    One pitched sample carrying the line, filter open and a synced delay behind itlead · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.700…100 %
  • FILTER 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    One pitched sample carrying the line, filter open and a synced delay behind itlead · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.66Low-Pass · No Filter · High Pass
  • FILTER CUTOFF 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    One pitched sample carrying the line, filter open and a synced delay behind itlead · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.1881…100
  • MICROTUNE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    One pitched sample carrying the line, filter open and a synced delay behind itlead · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.64-100…100 c
  • OVERDRIVE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    One pitched sample carrying the line, filter open and a synced delay behind itlead · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.710…100 %
  • PANNING 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    One pitched sample carrying the line, filter open and a synced delay behind itlead · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.65-100…100
  • RESONANCE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    One pitched sample carrying the line, filter open and a synced delay behind itlead · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.660…100 %
  • SAMPLE ATTACK 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    One pitched sample carrying the line, filter open and a synced delay behind itlead · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.690…100 %
  • SAMPLE DECAY 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    One pitched sample carrying the line, filter open and a synced delay behind itlead · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.690…100 %
  • SWING 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    One pitched sample carrying the line, filter open and a synced delay behind itlead · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.6225…75 %
  • TRACK MODE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    One pitched sample carrying the line, filter open and a synced delay behind itlead · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.201Audio sample · MIDI / Synth

arp role

  • DELAY PRESET 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    One pitched sample arpeggiated by the step repeatarp · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.189Dubster · Triple Dubster · Bucket · Nanorobot · Widea · Brighteen · Monoroom · Stereoroom · Pipe · Degradah · Mononono · Cleanio · Twoism · Warbliani · Rabbithole · Stringston · Metalhead · Shock · Stringston Jr · Superfario · Custom
  • DELAY SEND 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    One pitched sample arpeggiated by the step repeatarp · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.700…100 %
  • FILTER 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    One pitched sample arpeggiated by the step repeatarp · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.66Low-Pass · No Filter · High Pass
  • FILTER CUTOFF 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    One pitched sample arpeggiated by the step repeatarp · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.1881…100
  • REPEAT GRID 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    One pitched sample arpeggiated by the step repeatarp · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.722 Hits|1 Step · 3 Hits|1 Step · 4 Hits|1 Step · 8 Hits|1 Step · 3 Hits|4 Steps · 4 Hits|4 Steps · 6 Hits|4 Steps · 8 Hits|4 Steps · 16 Hits|4 Steps · 2 Hits|8 Steps · 3 Hits|8 Steps · 4 Hits|8 Steps · 6 Hits|8 Steps · 8 Hits|8 Steps · 16 Hits|8 Steps · 32 Hits|8 Steps
  • REPEAT TYPE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    One pitched sample arpeggiated by the step repeatarp · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.72Off · Straight · Fade · Raise · Pong · Arp Down · Arp Up · Tank · Alien · Echo · Your Crush · Glitter · Effectron · To And From · Round Trip · Octaves · Game Over · Down And Up
  • SAMPLE DECAY 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    One pitched sample arpeggiated by the step repeatarp · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.690…100 %
  • SWING 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    One pitched sample arpeggiated by the step repeatarp · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.6225…75 %
  • TRACK MODE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    One pitched sample arpeggiated by the step repeatarp · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.201Audio sample · MIDI / Synth

acid role

  • AMPLIFIER · ATTACK 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Saw through the RD3 filter, envelope hard into resonanceacid · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.970…10 Sec
  • AMPLIFIER · DECAY 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Saw through the RD3 filter, envelope hard into resonanceacid · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.970…10 Sec
  • AMPLIFIER · RELEASE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Saw through the RD3 filter, envelope hard into resonanceacid · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.970…10 Sec
  • AMPLIFIER · SUSTAIN 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Saw through the RD3 filter, envelope hard into resonanceacid · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.970…100 %
  • FILTER · CUTOFF 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Saw through the RD3 filter, envelope hard into resonanceacid · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.9720…20000 Hz
  • FILTER · ENV AMT 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Saw through the RD3 filter, envelope hard into resonanceacid · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.97-100…100 %
  • FILTER · NOTE TRACK 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Saw through the RD3 filter, envelope hard into resonanceacid · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.97-200…200 %
  • FILTER · RESONANCE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Saw through the RD3 filter, envelope hard into resonanceacid · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.970…100 %
  • FILTER · TYPE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Saw through the RD3 filter, envelope hard into resonanceacid · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.97Low Pass State Variable 12dB · Low Pass State Variable 24dB · Low Pass RD3
  • MODULATION · DECAY 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Saw through the RD3 filter, envelope hard into resonanceacid · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.980…10 Sec
  • OSCILLATOR · SAW MIX 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Saw through the RD3 filter, envelope hard into resonanceacid · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.970…100 %
  • OSCILLATOR · SQUARE MIX 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Saw through the RD3 filter, envelope hard into resonanceacid · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.970…100 %
  • OSCILLATOR · SUB MIX 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Saw through the RD3 filter, envelope hard into resonanceacid · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.970…100 %
  • SWING 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Saw through the RD3 filter, envelope hard into resonanceacid · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.6225…75 %
  • SYNTH MODEL 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Saw through the RD3 filter, envelope hard into resonanceacid · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.90ACD · FAT · VAP · WTFM · PERC · DIRT
  • TRACK MODE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Saw through the RD3 filter, envelope hard into resonanceacid · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.201Audio sample · MIDI / Synth
  • VOICE · GLIDE MODE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Saw through the RD3 filter, envelope hard into resonanceacid · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.98Always · Overlap · Legato · Legato Overlap
  • VOICE · GLIDE TIME 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Saw through the RD3 filter, envelope hard into resonanceacid · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.980…3 Sec

vox-chop role

  • BIT DEPTH 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Vocal chopped across the row, crushed and repeatedvox-chop · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.714…16 Bits
  • DELAY PRESET 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Vocal chopped across the row, crushed and repeatedvox-chop · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.189Dubster · Triple Dubster · Bucket · Nanorobot · Widea · Brighteen · Monoroom · Stereoroom · Pipe · Degradah · Mononono · Cleanio · Twoism · Warbliani · Rabbithole · Stringston · Metalhead · Shock · Stringston Jr · Superfario · Custom
  • DELAY SEND 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Vocal chopped across the row, crushed and repeatedvox-chop · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.700…100 %
  • FILTER 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Vocal chopped across the row, crushed and repeatedvox-chop · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.66Low-Pass · No Filter · High Pass
  • FILTER CUTOFF 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Vocal chopped across the row, crushed and repeatedvox-chop · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.1881…100
  • OVERDRIVE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Vocal chopped across the row, crushed and repeatedvox-chop · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.710…100 %
  • REPEAT TYPE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Vocal chopped across the row, crushed and repeatedvox-chop · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.72Off · Straight · Fade · Raise · Pong · Arp Down · Arp Up · Tank · Alien · Echo · Your Crush · Glitter · Effectron · To And From · Round Trip · Octaves · Game Over · Down And Up
  • SWING 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Vocal chopped across the row, crushed and repeatedvox-chop · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.6225…75 %
  • TRACK MODE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Vocal chopped across the row, crushed and repeatedvox-chop · dirtyprovisionalmanual — Polyend Play+ Manual Rev 2, p.201Audio sample · MIDI / Synth

riser role

  • DELAY PRESET 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Rising repeat tightening into the bar lineriser · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.189Dubster · Triple Dubster · Bucket · Nanorobot · Widea · Brighteen · Monoroom · Stereoroom · Pipe · Degradah · Mononono · Cleanio · Twoism · Warbliani · Rabbithole · Stringston · Metalhead · Shock · Stringston Jr · Superfario · Custom
  • DELAY SEND 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Rising repeat tightening into the bar lineriser · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.700…100 %
  • FILTER 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Rising repeat tightening into the bar lineriser · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.66Low-Pass · No Filter · High Pass
  • FILTER CUTOFF 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Rising repeat tightening into the bar lineriser · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.1881…100
  • REPEAT GRID 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Rising repeat tightening into the bar lineriser · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.722 Hits|1 Step · 3 Hits|1 Step · 4 Hits|1 Step · 8 Hits|1 Step · 3 Hits|4 Steps · 4 Hits|4 Steps · 6 Hits|4 Steps · 8 Hits|4 Steps · 16 Hits|4 Steps · 2 Hits|8 Steps · 3 Hits|8 Steps · 4 Hits|8 Steps · 6 Hits|8 Steps · 8 Hits|8 Steps · 16 Hits|8 Steps · 32 Hits|8 Steps
  • REPEAT TYPE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Rising repeat tightening into the bar lineriser · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.72Off · Straight · Fade · Raise · Pong · Arp Down · Arp Up · Tank · Alien · Echo · Your Crush · Glitter · Effectron · To And From · Round Trip · Octaves · Game Over · Down And Up
  • SAMPLE ATTACK 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Rising repeat tightening into the bar lineriser · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.690…100 %
  • SWING 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Rising repeat tightening into the bar lineriser · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.6225…75 %
  • TRACK MODE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Rising repeat tightening into the bar lineriser · brightprovisionalmanual — Polyend Play+ Manual Rev 2, p.201Audio sample · MIDI / Synth

impact role

  • FILTER 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Downbeat hit, driven, with the tail left longimpact · hardprovisionalmanual — Polyend Play+ Manual Rev 2, p.66Low-Pass · No Filter · High Pass
  • FILTER CUTOFF 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Downbeat hit, driven, with the tail left longimpact · hardprovisionalmanual — Polyend Play+ Manual Rev 2, p.1881…100
  • OVERDRIVE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Downbeat hit, driven, with the tail left longimpact · hardprovisionalmanual — Polyend Play+ Manual Rev 2, p.710…100 %
  • REVERB PRESET 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Downbeat hit, driven, with the tail left longimpact · hardprovisionalmanual — Polyend Play+ Manual Rev 2, p.189Big Room · Small Room · Uncharted · Drone · Analog Repeats · Late · Bounce · Stereo Drums · Bright Sky · Space · Transparent Hall · Custom
  • REVERB SEND 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Downbeat hit, driven, with the tail left longimpact · hardprovisionalmanual — Polyend Play+ Manual Rev 2, p.700…100 %
  • SAMPLE ATTACK 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Downbeat hit, driven, with the tail left longimpact · hardprovisionalmanual — Polyend Play+ Manual Rev 2, p.690…100 %
  • SAMPLE DECAY 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Downbeat hit, driven, with the tail left longimpact · hardprovisionalmanual — Polyend Play+ Manual Rev 2, p.690…100 %
  • SWING 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Downbeat hit, driven, with the tail left longimpact · hardprovisionalmanual — Polyend Play+ Manual Rev 2, p.6225…75 %
  • TRACK MODE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Downbeat hit, driven, with the tail left longimpact · hardprovisionalmanual — Polyend Play+ Manual Rev 2, p.201Audio sample · MIDI / Synth

sweep role

  • FILTER 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Resonant filter closing over a long washsweep · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.66Low-Pass · No Filter · High Pass
  • FILTER CUTOFF 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Resonant filter closing over a long washsweep · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.1881…100
  • RESONANCE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Resonant filter closing over a long washsweep · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.660…100 %
  • REVERB PRESET 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Resonant filter closing over a long washsweep · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.189Big Room · Small Room · Uncharted · Drone · Analog Repeats · Late · Bounce · Stereo Drums · Bright Sky · Space · Transparent Hall · Custom
  • REVERB SEND 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Resonant filter closing over a long washsweep · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.700…100 %
  • SAMPLE ATTACK 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Resonant filter closing over a long washsweep · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.690…100 %
  • SAMPLE DECAY 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Resonant filter closing over a long washsweep · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.690…100 %
  • SWING 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Resonant filter closing over a long washsweep · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.6225…75 %
  • TRACK MODE 1 recipe
    RecipeRole · characterValue cited toBounds or options cited toBounds or options
    Resonant filter closing over a long washsweep · darkprovisionalmanual — Polyend Play+ Manual Rev 2, p.201Audio sample · MIDI / Synth

One row per recipe, because one name can be read off more than one page: this box authors 217 values across 21 recipes, and a list de-duplicated by name would keep one citation and drop the rest.

What it can play

21 recipes across 21 roles.

On its own

Resolved against each direction with nothing else in the rig.

A rig is more than one box. These are what Polyend Play+ covers alone, which is the floor rather than what it will do beside something else.