Polyend Play+
groovebox
Panel
Our drawing, from cited dimensions.
The box
- Kind
- groovebox
- Clock
- sends clock · midi-din/usb
- Audio
- stereo main out · USB audio
- Voices
- 16 assignables
- In a rig
- Asks to be the clock source, and everything else syncs to it.
- Cited to
- Polyend Play+ Manual, Rev 2
- Maker’s page
- polyend.com
| Voice | Count | Notes | Roles it declares |
|---|---|---|---|
| Track | 8 | 1 | kick, sub, bass-mid, snare, clap, rim, ghost-perc, closed-hat, open-hat, ride, metallic, tom, noise, texture, pad, lead, stab, arp, acid, vox-chop, riser, impact, sweep |
| Synth Track | 8 | 8 | kick, sub, bass-mid, snare, clap, rim, ghost-perc, closed-hat, open-hat, ride, metallic, tom, noise, texture, pad, lead, stab, arp, acid, riser, impact, sweep |
Provenance
The same counts the audit prints.
215 of 217 values provisional, 2 cited to a manual page. 146 of 146 ranges cited to the Polyend Play+ Manual Rev 2.
A point is the setting to dial, and it counts as cited only where a document prints that value. A range is the control’s own limits, and mood may move a value only inside a cited range, so 0 parameters here declare an axis that cannot move.
| Points | Total | Manual | Observed | Provisional |
|---|---|---|---|---|
| Values | 217 | 2 | 0 | 215 |
| Ranges | Total | Manual | Observed | Unverified |
|---|---|---|---|---|
| Bounds | 146 | 146 | 0 | 0 |
17 of 22 capability facts cited to a document, 2 partly cited, 2 cited against. 1 fact was looked for and the manual does not state it.
- Read, answers no
features.sidechain.fromExternalAudio
p.197 scopes the sidechain source to a Play+ track, and p.15 shows no audio input to key from
manual — Polyend Play+ Manual Rev 2, p.197
io.audioIn
p.15 names every socket on the rear edge and none of them is an audio input
manual — Polyend Play+ Manual Rev 2, p.15
- Read, answers part
noteDuration
The page establishes the audio sample tracks, where a step carries no length at all — p.68 gives Sample Start and Sample End as positions "in ms with respect to the full sample duration", and p.69 gives Attack and Decay as percentages of that duration, so what ends the note is the sample
It leaves open the MIDI / Synth tracks, which do carry one. p.65: "Panning switches to MIDI Note Length applied with respect to step length", printed in the parameter table on p.211 as "Length of MIDI Note, 1 Step at global tempo" and measured in steps. That is a `per-note-value` with its control named, so the declared `trigger` is true of one pool and not of the other. The repair is the per-voice override this field's own doc-comment names for a box holding two answers at once, which is an engine change rather than a device folder's to make
manual — Polyend Play+ Manual Rev 2, p.68
voices
The page establishes the track split and the sample pool entirely — p.42 gives "Play+ has 16 tracks, 8 for MIDI / Synths and 8 sample tracks", and p.141 gives the audio side one note per track ("One track will allow one note, Two tracks for 2 notes and so forth"), corroborated by p.77's "Play+ operates with 8 voices to cover the 8 audio tracks"
It leaves open the synth pool's polyphony, where 8 is a ceiling and not an allocation. p.91: "Up to 8 voices of polyphony are available in total in Play+ across all synths. The 8 voices are divided and allocated per synth, for example Synth 1 = 3, Synth 2 = 3, Synth 3 = 2." That is one budget shared across three slots, and `VoiceSpec.polyphony` is per pool member with no way to say "shared" — so the declared 8 is the most one synth track can reach with the others idle, never what eight of them hold at once. The same gap swallows the slot count: eight pool members map onto three patches (p.94), which the pool cannot state either
manual — Polyend Play+ Manual Rev 2, p.42
- Read, does not say
features.lfo
pp.97-110 give every engine a modulation section but no per-box LFO count, and the LFO Sync rows on pp.102 and 108 print the oscillator Sync description instead of their own
Panel span: manual — Polyend Play+ Manual Rev 2, p.15 (Hardware Overview)
Build a kit
Every one of these is this box on its own. Nothing is loaded.
7 drum sounds this box makes from scratch, in the order to build them. Work down the list: open one, patch it, set the values, then record a single hit before moving to the next.
1Sat-Sin kick, long modulated body, hard transient
Routing — PERC on a synth slot — the Kick part answers to C4 (p.111)
- TRACK MODEMIDI / Synth
function pads green in audio, purple in MIDI / Synth
Hold [Shift], press [Audio/MIDI]
- SYNTH MODELPERC
Turn (Sample) to a Synth slot
- KICK · MODELClassic8
Screen menu > Synths > Edit Patch
- KICK · PITCHC1
p.111 prints the span as C0-B8; C4 is the trigger note, not the tuning
- KICK · BODY WAVESat-Sin
p.115: every wavetable starts at a sine at 0% and ends differently at 100%
- KICK · BODY ATTACK0.4ms(0…10 ms)
- KICK · BODY DECAY0.42Sec(0…10 Sec)
- KICK · MOD DECAY0.08Sec(0…10 Sec)
- KICK · MOD AMOUNT62(-100…100)
p.116: on Classic8 this modulates wavetable position, not pitch
- KICK · TRANSIENT TIMBRE34(-100…100)
- KICK · TRANSIENT LEVEL78%(0…100 %)
- SWING50%(25…75 %)pattern-wide
50% is no swing; select all tracks to set it once for the pattern
- TRACK MODEMIDI / Synth
2Classic9 snare, snap forward of the body
Routing — PERC on a synth slot — the Snare part answers to D4 (p.112)
- TRACK MODEMIDI / Synth
function pads green in audio, purple in MIDI / Synth
Hold [Shift], press [Audio/MIDI]
- SYNTH MODELPERC
Turn (Sample) to a Synth slot
- SNARE · MODELClassic9
Screen menu > Synths > Edit Patch
- SNARE · PITCHD3
p.112 prints the span as C0-B8; D4 is the trigger note
- SNARE · TONE62%(0…100 %)
p.116: sets the balance between the two body oscillators
- SNARE · BODY WAVETriangle
- SNARE · BODY DECAY0.18Sec(0…10 Sec)
- SNARE · SNAP ATTACK0.2ms(0…10 ms)
- SNARE · SNAP DECAY0.24Sec(0…10 Sec)
- SNARE · SNAP TIMBRE74%(0…100 %)
p.116: the cutoff of the snap stage filters
- SNARE · BODY/SNAP MIX30(-100…100)
- SWING50%(25…75 %)pattern-wide
50% is no swing; select all tracks to set it once for the pattern
- TRACK MODEMIDI / Synth
3Three detuned oscillators, pitch falling through the decay
Routing — PERC on a synth slot — the Toms part answers to C0-B3 and C5 up (p.111)
- TRACK MODEMIDI / Synth
function pads green in audio, purple in MIDI / Synth
Hold [Shift], press [Audio/MIDI]
- SYNTH MODELPERC
Turn (Sample) to a Synth slot
- TOM · MODELResonant
Screen menu > Synths > Edit Patch
- TOM · BODY WAVESat-Sin
- TOM · BODY ATTACK0.6ms(0…10 ms)
- TOM · BODY DECAY0.9Sec(0…10 Sec)
- TOM · MOD DECAY0.2Sec(0…10 Sec)
- TOM · PITCH MOD-320(-1000…1000)
- TOM · WAVE MOD24(-100…100)
- TOM · TRANSIENT TIMBRE60(0…200)
p.116: the cutoff of a low-pass on constant white noise, not a burst
- TOM · TRANSIENT LEVEL44%(0…100 %)
- SWING50%(25…75 %)pattern-wide
50% is no swing; select all tracks to set it once for the pattern
- TRACK MODEMIDI / Synth
4Six-oscillator hat, short, top end left open
Routing — PERC on a synth slot — the Hi Hat part answers to E4-G4 (p.112)
- TRACK MODEMIDI / Synth
function pads green in audio, purple in MIDI / Synth
Hold [Shift], press [Audio/MIDI]
- SYNTH MODELPERC
Turn (Sample) to a Synth slot
- HI HAT · MODELClassic
Screen menu > Synths > Edit Patch
- HI HAT · TIMBRE12(0…24)
p.116 names 12 as the best match of the TR-808
- HI HAT · CLOSED DECAY0.09Sec(0…10 Sec)
- HI HAT · OPEN DECAY0.6Sec(0…10 Sec)
- HI HAT · DECAY SHAPE40%(0…100 %)
- HI HAT · HPF CUTOFF6800Hz(10…20000 Hz)
- HI HAT · LPF CUTOFF16000Hz(10…20000 Hz)
- HI HAT · TONE/NOISE MIX-40(-100…100)
negative favours noise over the tuned oscillators
- SWING50%(25…75 %)pattern-wide
50% is no swing; select all tracks to set it once for the pattern
- TRACK MODEMIDI / Synth
5Long cymbal body, impact kept short over it
Routing — PERC on a synth slot — the Cymbal part answers to A4 (p.113)
- TRACK MODEMIDI / Synth
function pads green in audio, purple in MIDI / Synth
Hold [Shift], press [Audio/MIDI]
- SYNTH MODELPERC
Turn (Sample) to a Synth slot
- CYMBAL · MODELClassic
Screen menu > Synths > Edit Patch
- CYMBAL · TIMBRE12(0…24)
p.116 names 12 as the best match of the TR-808
- CYMBAL · BODY FILTER4200Hz(500…10000 Hz)
- CYMBAL · IMPACT FILTER7600Hz(500…10000 Hz)
- CYMBAL · BODY DECAY2.4Sec(0…10 Sec)
- CYMBAL · IMPACT DECAY0.35Sec(0…10 Sec)
- CYMBAL · TONE PITCH520Hz(80…880 Hz)
- CYMBAL · TONE/NOISE MIX-30(-100…100)
- SWING50%(25…75 %)pattern-wide
50% is no swing; select all tracks to set it once for the pattern
- TRACK MODEMIDI / Synth
67:1 FM with feedback, band-passed to a struck-metal ring
Routing — WTFM on a synth slot of its own — one of the three (p.94)
- TRACK MODEMIDI / Synth
function pads green in audio, purple in MIDI / Synth
Hold [Shift], press [Audio/MIDI]
- SYNTH MODELWTFM
Turn (Sample) to a Synth slot
- OSCILLATOR · FM340%(0…1000 %)
Screen menu > Synths > Edit Patch
- OSCILLATOR · RATIO 11(0.25…12)
- OSCILLATOR · RATIO 27(0.25…12)
- OSCILLATOR · SHAPE 142(0…100)
- OSCILLATOR · SHAPE 268(0…100)
- OSCILLATOR · CHARACTER 2Add 7
- OSCILLATOR · FEEDBACK 226%(0…100 %)
- FILTER · TYPEBand Pass SVF 12dB
- FILTER · CUTOFF3200Hz(20…20000 Hz)
- FILTER · RESONANCE34%(0…100 %)
- AMPLIFIER ENV · ATTACK0Sec(0…10 Sec)
- AMPLIFIER ENV · DECAY0.9Sec(0…10 Sec)
- AMPLIFIER ENV · SUSTAIN0%(0…100 %)
- AMPLIFIER ENV · RELEASE1.2Sec(0…10 Sec)
- VOICE · VOLUME120%(0…200 %)
- SWING50%(25…75 %)pattern-wide
50% is no swing; select all tracks to set it once for the pattern
- TRACK MODEMIDI / Synth
7Shaker, short and behind the beat
Routing — PERC on a synth slot — the Percussion part answers to B4 (p.113)
- TRACK MODEMIDI / Synth
function pads green in audio, purple in MIDI / Synth
Hold [Shift], press [Audio/MIDI]
- SYNTH MODELPERC
Turn (Sample) to a Synth slot
- PERCUSSION · MODELShaker
Screen menu > Synths > Edit Patch
- PERCUSSION · VARIATION38(0…100)
- PERCUSSION · TIMBRE56(0…100)
- PERCUSSION · DECAY0.14Sec(0…2 Sec)
- SWING50%(25…75 %)pattern-wide
50% is no swing; select all tracks to set it once for the pattern
- TRACK MODEMIDI / Synth
The page behind any of these values is in Parameter sources below, under the name it is printed with here.
Parameter sources
Every authored parameter, and the page behind each of its claims. Open a name.
kick role
KICK · BODY ATTACK 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Sat-Sin kick, long modulated body, hard transient kick · hard provisional manual — Polyend Play+ Manual Rev 2, p.111 0…10 ms KICK · BODY DECAY 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Sat-Sin kick, long modulated body, hard transient kick · hard provisional manual — Polyend Play+ Manual Rev 2, p.111 0…10 Sec KICK · BODY WAVE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Sat-Sin kick, long modulated body, hard transient kick · hard provisional manual — Polyend Play+ Manual Rev 2, p.111 Sat-Sin · Triangle · Square · Square FM · FM1 · FM3 · FM7 · FM 11 · tzFM1 · txFM3 · tzFM7 · txFM11 · Glitch 1 · Glitch 2 · Glitch 3 · Glitch 4 KICK · MOD AMOUNT 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Sat-Sin kick, long modulated body, hard transient kick · hard provisional manual — Polyend Play+ Manual Rev 2, p.111 -100…100 KICK · MOD DECAY 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Sat-Sin kick, long modulated body, hard transient kick · hard provisional manual — Polyend Play+ Manual Rev 2, p.111 0…10 Sec KICK · MODEL 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Sat-Sin kick, long modulated body, hard transient kick · hard provisional manual — Polyend Play+ Manual Rev 2, p.111 Classic8 · Synced8 · Classic9 KICK · PITCH 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Sat-Sin kick, long modulated body, hard transient kick · hard provisional — KICK · TRANSIENT LEVEL 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Sat-Sin kick, long modulated body, hard transient kick · hard provisional manual — Polyend Play+ Manual Rev 2, p.111 0…100 % KICK · TRANSIENT TIMBRE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Sat-Sin kick, long modulated body, hard transient kick · hard provisional manual — Polyend Play+ Manual Rev 2, p.111 -100…100 SWING 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Sat-Sin kick, long modulated body, hard transient kick · hard provisional manual — Polyend Play+ Manual Rev 2, p.62 25…75 % SYNTH MODEL 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Sat-Sin kick, long modulated body, hard transient kick · hard provisional manual — Polyend Play+ Manual Rev 2, p.90 ACD · FAT · VAP · WTFM · PERC · DIRT TRACK MODE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Sat-Sin kick, long modulated body, hard transient kick · hard provisional manual — Polyend Play+ Manual Rev 2, p.201 Audio sample · MIDI / Synth
sub role
BIT DEPTH 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Sub tone under everything, filter well down, full bit depth sub · dark provisional manual — Polyend Play+ Manual Rev 2, p.71 4…16 Bits FILTER 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Sub tone under everything, filter well down, full bit depth sub · dark provisional manual — Polyend Play+ Manual Rev 2, p.66 Low-Pass · No Filter · High Pass FILTER CUTOFF 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Sub tone under everything, filter well down, full bit depth sub · dark provisional manual — Polyend Play+ Manual Rev 2, p.188 1…100 MICROTUNE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Sub tone under everything, filter well down, full bit depth sub · dark provisional manual — Polyend Play+ Manual Rev 2, p.64 -100…100 c SAMPLE ATTACK 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Sub tone under everything, filter well down, full bit depth sub · dark provisional manual — Polyend Play+ Manual Rev 2, p.69 0…100 % SAMPLE DECAY 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Sub tone under everything, filter well down, full bit depth sub · dark provisional manual — Polyend Play+ Manual Rev 2, p.69 0…100 % SWING 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Sub tone under everything, filter well down, full bit depth sub · dark provisional manual — Polyend Play+ Manual Rev 2, p.62 25…75 % TRACK MODE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Sub tone under everything, filter well down, full bit depth sub · dark provisional manual — Polyend Play+ Manual Rev 2, p.201 Audio sample · MIDI / Synth
bass-mid role
FILTER 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Sampled bass note, filter closed, a little drive under it bass-mid · dark provisional manual — Polyend Play+ Manual Rev 2, p.66 Low-Pass · No Filter · High Pass FILTER CUTOFF 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Sampled bass note, filter closed, a little drive under it bass-mid · dark provisional manual — Polyend Play+ Manual Rev 2, p.188 1…100 MICROTUNE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Sampled bass note, filter closed, a little drive under it bass-mid · dark provisional manual — Polyend Play+ Manual Rev 2, p.64 -100…100 c OVERDRIVE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Sampled bass note, filter closed, a little drive under it bass-mid · dark provisional manual — Polyend Play+ Manual Rev 2, p.71 0…100 % RESONANCE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Sampled bass note, filter closed, a little drive under it bass-mid · dark provisional manual — Polyend Play+ Manual Rev 2, p.66 0…100 % SAMPLE ATTACK 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Sampled bass note, filter closed, a little drive under it bass-mid · dark provisional manual — Polyend Play+ Manual Rev 2, p.69 0…100 % SAMPLE DECAY 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Sampled bass note, filter closed, a little drive under it bass-mid · dark provisional manual — Polyend Play+ Manual Rev 2, p.69 0…100 % SWING 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Sampled bass note, filter closed, a little drive under it bass-mid · dark provisional manual — Polyend Play+ Manual Rev 2, p.62 25…75 % TRACK MODE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Sampled bass note, filter closed, a little drive under it bass-mid · dark provisional manual — Polyend Play+ Manual Rev 2, p.201 Audio sample · MIDI / Synth
snare role
SNARE · BODY DECAY 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Classic9 snare, snap forward of the body snare · bright provisional manual — Polyend Play+ Manual Rev 2, p.112 0…10 Sec SNARE · BODY WAVE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Classic9 snare, snap forward of the body snare · bright provisional manual — Polyend Play+ Manual Rev 2, p.112 Sat-Sin · Triangle · Square · Square FM · FM1 · FM3 · FM7 · FM 11 · tzFM1 · txFM3 · tzFM7 · txFM11 · Glitch 1 · Glitch 2 · Glitch 3 · Glitch 4 SNARE · BODY/SNAP MIX 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Classic9 snare, snap forward of the body snare · bright provisional manual — Polyend Play+ Manual Rev 2, p.112 -100…100 SNARE · MODEL 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Classic9 snare, snap forward of the body snare · bright provisional manual — Polyend Play+ Manual Rev 2, p.112 Classic8 · Classic9 · Classic9+ · Modern · Modern+ SNARE · PITCH 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Classic9 snare, snap forward of the body snare · bright provisional — SNARE · SNAP ATTACK 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Classic9 snare, snap forward of the body snare · bright provisional manual — Polyend Play+ Manual Rev 2, p.112 0…10 ms SNARE · SNAP DECAY 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Classic9 snare, snap forward of the body snare · bright provisional manual — Polyend Play+ Manual Rev 2, p.112 0…10 Sec SNARE · SNAP TIMBRE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Classic9 snare, snap forward of the body snare · bright provisional manual — Polyend Play+ Manual Rev 2, p.112 0…100 % SNARE · TONE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Classic9 snare, snap forward of the body snare · bright provisional manual — Polyend Play+ Manual Rev 2, p.112 0…100 % SWING 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Classic9 snare, snap forward of the body snare · bright provisional manual — Polyend Play+ Manual Rev 2, p.62 25…75 % SYNTH MODEL 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Classic9 snare, snap forward of the body snare · bright provisional manual — Polyend Play+ Manual Rev 2, p.90 ACD · FAT · VAP · WTFM · PERC · DIRT TRACK MODE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Classic9 snare, snap forward of the body snare · bright provisional manual — Polyend Play+ Manual Rev 2, p.201 Audio sample · MIDI / Synth
clap role
FILTER 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Wide clap, high-passed and pushed off centre clap · bright provisional manual — Polyend Play+ Manual Rev 2, p.66 Low-Pass · No Filter · High Pass FILTER CUTOFF 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Wide clap, high-passed and pushed off centre clap · bright provisional manual — Polyend Play+ Manual Rev 2, p.188 1…100 PANNING 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Wide clap, high-passed and pushed off centre clap · bright provisional manual — Polyend Play+ Manual Rev 2, p.65 -100…100 RESONANCE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Wide clap, high-passed and pushed off centre clap · bright provisional manual — Polyend Play+ Manual Rev 2, p.66 0…100 % REVERB PRESET 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Wide clap, high-passed and pushed off centre clap · bright provisional manual — Polyend Play+ Manual Rev 2, p.189 Big Room · Small Room · Uncharted · Drone · Analog Repeats · Late · Bounce · Stereo Drums · Bright Sky · Space · Transparent Hall · Custom REVERB SEND 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Wide clap, high-passed and pushed off centre clap · bright provisional manual — Polyend Play+ Manual Rev 2, p.70 0…100 % SAMPLE ATTACK 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Wide clap, high-passed and pushed off centre clap · bright provisional manual — Polyend Play+ Manual Rev 2, p.69 0…100 % SAMPLE DECAY 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Wide clap, high-passed and pushed off centre clap · bright provisional manual — Polyend Play+ Manual Rev 2, p.69 0…100 % SWING 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Wide clap, high-passed and pushed off centre clap · bright provisional manual — Polyend Play+ Manual Rev 2, p.62 25…75 % TRACK MODE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Wide clap, high-passed and pushed off centre clap · bright provisional manual — Polyend Play+ Manual Rev 2, p.201 Audio sample · MIDI / Synth
rim role
FILTER 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Dry click off centre, nothing on the tail rim · clean provisional manual — Polyend Play+ Manual Rev 2, p.66 Low-Pass · No Filter · High Pass FILTER CUTOFF 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Dry click off centre, nothing on the tail rim · clean provisional manual — Polyend Play+ Manual Rev 2, p.188 1…100 PANNING 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Dry click off centre, nothing on the tail rim · clean provisional manual — Polyend Play+ Manual Rev 2, p.65 -100…100 REVERB SEND 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Dry click off centre, nothing on the tail rim · clean provisional manual — Polyend Play+ Manual Rev 2, p.70 0…100 % SAMPLE DECAY 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Dry click off centre, nothing on the tail rim · clean provisional manual — Polyend Play+ Manual Rev 2, p.69 0…100 % SWING 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Dry click off centre, nothing on the tail rim · clean provisional manual — Polyend Play+ Manual Rev 2, p.62 25…75 % TRACK MODE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Dry click off centre, nothing on the tail rim · clean provisional manual — Polyend Play+ Manual Rev 2, p.201 Audio sample · MIDI / Synth
ghost-perc role
PERCUSSION · DECAY 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Shaker, short and behind the beat ghost-perc · soft provisional manual — Polyend Play+ Manual Rev 2, p.113 0…2 Sec PERCUSSION · MODEL 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Shaker, short and behind the beat ghost-perc · soft provisional manual — Polyend Play+ Manual Rev 2, p.113 Clap · Clap+ · Maracas · Shaker · Cowbell PERCUSSION · TIMBRE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Shaker, short and behind the beat ghost-perc · soft provisional manual — Polyend Play+ Manual Rev 2, p.113 0…100 PERCUSSION · VARIATION 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Shaker, short and behind the beat ghost-perc · soft provisional manual — Polyend Play+ Manual Rev 2, p.113 0…100 SWING 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Shaker, short and behind the beat ghost-perc · soft provisional manual — Polyend Play+ Manual Rev 2, p.62 25…75 % SYNTH MODEL 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Shaker, short and behind the beat ghost-perc · soft provisional manual — Polyend Play+ Manual Rev 2, p.90 ACD · FAT · VAP · WTFM · PERC · DIRT TRACK MODE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Shaker, short and behind the beat ghost-perc · soft provisional manual — Polyend Play+ Manual Rev 2, p.201 Audio sample · MIDI / Synth
closed-hat role
HI HAT · CLOSED DECAY 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Six-oscillator hat, short, top end left open closed-hat · clean provisional manual — Polyend Play+ Manual Rev 2, p.112 0…10 Sec HI HAT · DECAY SHAPE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Six-oscillator hat, short, top end left open closed-hat · clean provisional manual — Polyend Play+ Manual Rev 2, p.112 0…100 % HI HAT · HPF CUTOFF 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Six-oscillator hat, short, top end left open closed-hat · clean provisional manual — Polyend Play+ Manual Rev 2, p.112 10…20000 Hz HI HAT · LPF CUTOFF 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Six-oscillator hat, short, top end left open closed-hat · clean provisional manual — Polyend Play+ Manual Rev 2, p.112 10…20000 Hz HI HAT · MODEL 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Six-oscillator hat, short, top end left open closed-hat · clean provisional manual — Polyend Play+ Manual Rev 2, p.112 Classic · FM HI HAT · OPEN DECAY 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Six-oscillator hat, short, top end left open closed-hat · clean provisional manual — Polyend Play+ Manual Rev 2, p.112 0…10 Sec HI HAT · TIMBRE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Six-oscillator hat, short, top end left open closed-hat · clean manual — Polyend Play+ Manual Rev 2, p.116 manual — Polyend Play+ Manual Rev 2, p.112 0…24 HI HAT · TONE/NOISE MIX 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Six-oscillator hat, short, top end left open closed-hat · clean provisional manual — Polyend Play+ Manual Rev 2, p.112 -100…100 SWING 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Six-oscillator hat, short, top end left open closed-hat · clean provisional manual — Polyend Play+ Manual Rev 2, p.62 25…75 % SYNTH MODEL 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Six-oscillator hat, short, top end left open closed-hat · clean provisional manual — Polyend Play+ Manual Rev 2, p.90 ACD · FAT · VAP · WTFM · PERC · DIRT TRACK MODE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Six-oscillator hat, short, top end left open closed-hat · clean provisional manual — Polyend Play+ Manual Rev 2, p.201 Audio sample · MIDI / Synth
open-hat role
DELAY PRESET 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Open hat left to ring, tuned up a touch open-hat · bright provisional manual — Polyend Play+ Manual Rev 2, p.189 Dubster · Triple Dubster · Bucket · Nanorobot · Widea · Brighteen · Monoroom · Stereoroom · Pipe · Degradah · Mononono · Cleanio · Twoism · Warbliani · Rabbithole · Stringston · Metalhead · Shock · Stringston Jr · Superfario · Custom DELAY SEND 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Open hat left to ring, tuned up a touch open-hat · bright provisional manual — Polyend Play+ Manual Rev 2, p.70 0…100 % FILTER 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Open hat left to ring, tuned up a touch open-hat · bright provisional manual — Polyend Play+ Manual Rev 2, p.66 Low-Pass · No Filter · High Pass FILTER CUTOFF 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Open hat left to ring, tuned up a touch open-hat · bright provisional manual — Polyend Play+ Manual Rev 2, p.188 1…100 MICROTUNE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Open hat left to ring, tuned up a touch open-hat · bright provisional manual — Polyend Play+ Manual Rev 2, p.64 -100…100 c SAMPLE ATTACK 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Open hat left to ring, tuned up a touch open-hat · bright provisional manual — Polyend Play+ Manual Rev 2, p.69 0…100 % SAMPLE DECAY 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Open hat left to ring, tuned up a touch open-hat · bright provisional manual — Polyend Play+ Manual Rev 2, p.69 0…100 % SWING 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Open hat left to ring, tuned up a touch open-hat · bright provisional manual — Polyend Play+ Manual Rev 2, p.62 25…75 % TRACK MODE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Open hat left to ring, tuned up a touch open-hat · bright provisional manual — Polyend Play+ Manual Rev 2, p.201 Audio sample · MIDI / Synth
ride role
CYMBAL · BODY DECAY 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Long cymbal body, impact kept short over it ride · bright provisional manual — Polyend Play+ Manual Rev 2, p.113 0…10 Sec CYMBAL · BODY FILTER 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Long cymbal body, impact kept short over it ride · bright provisional manual — Polyend Play+ Manual Rev 2, p.113 500…10000 Hz CYMBAL · IMPACT DECAY 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Long cymbal body, impact kept short over it ride · bright provisional manual — Polyend Play+ Manual Rev 2, p.113 0…10 Sec CYMBAL · IMPACT FILTER 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Long cymbal body, impact kept short over it ride · bright provisional manual — Polyend Play+ Manual Rev 2, p.113 500…10000 Hz CYMBAL · MODEL 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Long cymbal body, impact kept short over it ride · bright provisional manual — Polyend Play+ Manual Rev 2, p.113 Classic · FM CYMBAL · TIMBRE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Long cymbal body, impact kept short over it ride · bright manual — Polyend Play+ Manual Rev 2, p.116 manual — Polyend Play+ Manual Rev 2, p.113 0…24 CYMBAL · TONE PITCH 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Long cymbal body, impact kept short over it ride · bright provisional manual — Polyend Play+ Manual Rev 2, p.113 80…880 Hz CYMBAL · TONE/NOISE MIX 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Long cymbal body, impact kept short over it ride · bright provisional manual — Polyend Play+ Manual Rev 2, p.113 -100…100 SWING 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Long cymbal body, impact kept short over it ride · bright provisional manual — Polyend Play+ Manual Rev 2, p.62 25…75 % SYNTH MODEL 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Long cymbal body, impact kept short over it ride · bright provisional manual — Polyend Play+ Manual Rev 2, p.90 ACD · FAT · VAP · WTFM · PERC · DIRT TRACK MODE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Long cymbal body, impact kept short over it ride · bright provisional manual — Polyend Play+ Manual Rev 2, p.201 Audio sample · MIDI / Synth
metallic role
AMPLIFIER ENV · ATTACK 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options 7:1 FM with feedback, band-passed to a struck-metal ring metallic · bright provisional manual — Polyend Play+ Manual Rev 2, p.108 0…10 Sec AMPLIFIER ENV · DECAY 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options 7:1 FM with feedback, band-passed to a struck-metal ring metallic · bright provisional manual — Polyend Play+ Manual Rev 2, p.108 0…10 Sec AMPLIFIER ENV · RELEASE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options 7:1 FM with feedback, band-passed to a struck-metal ring metallic · bright provisional manual — Polyend Play+ Manual Rev 2, p.108 0…10 Sec AMPLIFIER ENV · SUSTAIN 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options 7:1 FM with feedback, band-passed to a struck-metal ring metallic · bright provisional manual — Polyend Play+ Manual Rev 2, p.108 0…100 % FILTER · CUTOFF 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options 7:1 FM with feedback, band-passed to a struck-metal ring metallic · bright provisional manual — Polyend Play+ Manual Rev 2, p.107 20…20000 Hz FILTER · RESONANCE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options 7:1 FM with feedback, band-passed to a struck-metal ring metallic · bright provisional manual — Polyend Play+ Manual Rev 2, p.107 0…100 % FILTER · TYPE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options 7:1 FM with feedback, band-passed to a struck-metal ring metallic · bright provisional manual — Polyend Play+ Manual Rev 2, p.107 Low Pass MG 24dB · Low Pass OB 24dB · Low Pass OB 12dB · Low Pass SVF 24dB · Low Pass SVF 12dB · Hi Pass OB 24dB · Hi Pass OB 12dB · Hi Pass SVF 24dB · Hi Pass SVF 12dB · Band Pass OB 24dB · Band Pass OB 12dB · Band Pass SVF 24dB · Band Pass SVF 12dB · Notch SVF 24dB · Notch SVF 12dB OSCILLATOR · CHARACTER 2 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options 7:1 FM with feedback, band-passed to a struck-metal ring metallic · bright provisional manual — Polyend Play+ Manual Rev 2, p.107 Smoother · Sharper · Wilder · Add 1 · Add 2 · Add 3 · Add 5 · Add 7 · Add 11 OSCILLATOR · FEEDBACK 2 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options 7:1 FM with feedback, band-passed to a struck-metal ring metallic · bright provisional manual — Polyend Play+ Manual Rev 2, p.107 0…100 % OSCILLATOR · FM 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options 7:1 FM with feedback, band-passed to a struck-metal ring metallic · bright provisional manual — Polyend Play+ Manual Rev 2, p.107 0…1000 % OSCILLATOR · RATIO 1 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options 7:1 FM with feedback, band-passed to a struck-metal ring metallic · bright provisional manual — Polyend Play+ Manual Rev 2, p.107 0.25…12 OSCILLATOR · RATIO 2 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options 7:1 FM with feedback, band-passed to a struck-metal ring metallic · bright provisional manual — Polyend Play+ Manual Rev 2, p.107 0.25…12 OSCILLATOR · SHAPE 1 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options 7:1 FM with feedback, band-passed to a struck-metal ring metallic · bright provisional manual — Polyend Play+ Manual Rev 2, p.107 0…100 OSCILLATOR · SHAPE 2 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options 7:1 FM with feedback, band-passed to a struck-metal ring metallic · bright provisional manual — Polyend Play+ Manual Rev 2, p.107 0…100 SWING 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options 7:1 FM with feedback, band-passed to a struck-metal ring metallic · bright provisional manual — Polyend Play+ Manual Rev 2, p.62 25…75 % SYNTH MODEL 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options 7:1 FM with feedback, band-passed to a struck-metal ring metallic · bright provisional manual — Polyend Play+ Manual Rev 2, p.90 ACD · FAT · VAP · WTFM · PERC · DIRT TRACK MODE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options 7:1 FM with feedback, band-passed to a struck-metal ring metallic · bright provisional manual — Polyend Play+ Manual Rev 2, p.201 Audio sample · MIDI / Synth VOICE · VOLUME 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options 7:1 FM with feedback, band-passed to a struck-metal ring metallic · bright provisional manual — Polyend Play+ Manual Rev 2, p.110 0…200 %
tom role
SWING 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Three detuned oscillators, pitch falling through the decay tom · dark provisional manual — Polyend Play+ Manual Rev 2, p.62 25…75 % SYNTH MODEL 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Three detuned oscillators, pitch falling through the decay tom · dark provisional manual — Polyend Play+ Manual Rev 2, p.90 ACD · FAT · VAP · WTFM · PERC · DIRT TOM · BODY ATTACK 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Three detuned oscillators, pitch falling through the decay tom · dark provisional manual — Polyend Play+ Manual Rev 2, p.111 0…10 ms TOM · BODY DECAY 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Three detuned oscillators, pitch falling through the decay tom · dark provisional manual — Polyend Play+ Manual Rev 2, p.111 0…10 Sec TOM · BODY WAVE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Three detuned oscillators, pitch falling through the decay tom · dark provisional manual — Polyend Play+ Manual Rev 2, p.111 Sat-Sin · Triangle · Square · Square FM · FM1 · FM3 · FM7 · FM 11 · tzFM1 · txFM3 · tzFM7 · txFM11 · Glitch 1 · Glitch 2 · Glitch 3 · Glitch 4 TOM · MOD DECAY 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Three detuned oscillators, pitch falling through the decay tom · dark provisional manual — Polyend Play+ Manual Rev 2, p.111 0…10 Sec TOM · MODEL 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Three detuned oscillators, pitch falling through the decay tom · dark provisional manual — Polyend Play+ Manual Rev 2, p.111 Classic · Classic+ · Resonant TOM · PITCH MOD 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Three detuned oscillators, pitch falling through the decay tom · dark provisional manual — Polyend Play+ Manual Rev 2, p.111 -1000…1000 TOM · TRANSIENT LEVEL 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Three detuned oscillators, pitch falling through the decay tom · dark provisional manual — Polyend Play+ Manual Rev 2, p.111 0…100 % TOM · TRANSIENT TIMBRE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Three detuned oscillators, pitch falling through the decay tom · dark provisional manual — Polyend Play+ Manual Rev 2, p.111 0…200 TOM · WAVE MOD 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Three detuned oscillators, pitch falling through the decay tom · dark provisional manual — Polyend Play+ Manual Rev 2, p.111 -100…100 TRACK MODE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Three detuned oscillators, pitch falling through the decay tom · dark provisional manual — Polyend Play+ Manual Rev 2, p.201 Audio sample · MIDI / Synth
noise role
BIT DEPTH 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Noise burst crushed to five bits and driven noise · dirty provisional manual — Polyend Play+ Manual Rev 2, p.71 4…16 Bits FILTER 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Noise burst crushed to five bits and driven noise · dirty provisional manual — Polyend Play+ Manual Rev 2, p.66 Low-Pass · No Filter · High Pass FILTER CUTOFF 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Noise burst crushed to five bits and driven noise · dirty provisional manual — Polyend Play+ Manual Rev 2, p.188 1…100 OVERDRIVE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Noise burst crushed to five bits and driven noise · dirty provisional manual — Polyend Play+ Manual Rev 2, p.71 0…100 % SAMPLE DECAY 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Noise burst crushed to five bits and driven noise · dirty provisional manual — Polyend Play+ Manual Rev 2, p.69 0…100 % SWING 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Noise burst crushed to five bits and driven noise · dirty provisional manual — Polyend Play+ Manual Rev 2, p.62 25…75 % TRACK MODE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Noise burst crushed to five bits and driven noise · dirty provisional manual — Polyend Play+ Manual Rev 2, p.201 Audio sample · MIDI / Synth
texture role
FILTER 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Slow fade in, wet, sat off to one side texture · soft provisional manual — Polyend Play+ Manual Rev 2, p.66 Low-Pass · No Filter · High Pass FILTER CUTOFF 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Slow fade in, wet, sat off to one side texture · soft provisional manual — Polyend Play+ Manual Rev 2, p.188 1…100 PANNING 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Slow fade in, wet, sat off to one side texture · soft provisional manual — Polyend Play+ Manual Rev 2, p.65 -100…100 REVERB PRESET 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Slow fade in, wet, sat off to one side texture · soft provisional manual — Polyend Play+ Manual Rev 2, p.189 Big Room · Small Room · Uncharted · Drone · Analog Repeats · Late · Bounce · Stereo Drums · Bright Sky · Space · Transparent Hall · Custom REVERB SEND 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Slow fade in, wet, sat off to one side texture · soft provisional manual — Polyend Play+ Manual Rev 2, p.70 0…100 % SAMPLE ATTACK 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Slow fade in, wet, sat off to one side texture · soft provisional manual — Polyend Play+ Manual Rev 2, p.69 0…100 % SAMPLE DECAY 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Slow fade in, wet, sat off to one side texture · soft provisional manual — Polyend Play+ Manual Rev 2, p.69 0…100 % SWING 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Slow fade in, wet, sat off to one side texture · soft provisional manual — Polyend Play+ Manual Rev 2, p.62 25…75 % TRACK MODE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Slow fade in, wet, sat off to one side texture · soft provisional manual — Polyend Play+ Manual Rev 2, p.201 Audio sample · MIDI / Synth
lead role
DELAY PRESET 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options One pitched sample carrying the line, filter open and a synced delay behind it lead · bright provisional manual — Polyend Play+ Manual Rev 2, p.189 Dubster · Triple Dubster · Bucket · Nanorobot · Widea · Brighteen · Monoroom · Stereoroom · Pipe · Degradah · Mononono · Cleanio · Twoism · Warbliani · Rabbithole · Stringston · Metalhead · Shock · Stringston Jr · Superfario · Custom DELAY SEND 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options One pitched sample carrying the line, filter open and a synced delay behind it lead · bright provisional manual — Polyend Play+ Manual Rev 2, p.70 0…100 % FILTER 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options One pitched sample carrying the line, filter open and a synced delay behind it lead · bright provisional manual — Polyend Play+ Manual Rev 2, p.66 Low-Pass · No Filter · High Pass FILTER CUTOFF 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options One pitched sample carrying the line, filter open and a synced delay behind it lead · bright provisional manual — Polyend Play+ Manual Rev 2, p.188 1…100 MICROTUNE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options One pitched sample carrying the line, filter open and a synced delay behind it lead · bright provisional manual — Polyend Play+ Manual Rev 2, p.64 -100…100 c OVERDRIVE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options One pitched sample carrying the line, filter open and a synced delay behind it lead · bright provisional manual — Polyend Play+ Manual Rev 2, p.71 0…100 % PANNING 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options One pitched sample carrying the line, filter open and a synced delay behind it lead · bright provisional manual — Polyend Play+ Manual Rev 2, p.65 -100…100 RESONANCE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options One pitched sample carrying the line, filter open and a synced delay behind it lead · bright provisional manual — Polyend Play+ Manual Rev 2, p.66 0…100 % SAMPLE ATTACK 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options One pitched sample carrying the line, filter open and a synced delay behind it lead · bright provisional manual — Polyend Play+ Manual Rev 2, p.69 0…100 % SAMPLE DECAY 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options One pitched sample carrying the line, filter open and a synced delay behind it lead · bright provisional manual — Polyend Play+ Manual Rev 2, p.69 0…100 % SWING 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options One pitched sample carrying the line, filter open and a synced delay behind it lead · bright provisional manual — Polyend Play+ Manual Rev 2, p.62 25…75 % TRACK MODE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options One pitched sample carrying the line, filter open and a synced delay behind it lead · bright provisional manual — Polyend Play+ Manual Rev 2, p.201 Audio sample · MIDI / Synth
arp role
DELAY PRESET 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options One pitched sample arpeggiated by the step repeat arp · bright provisional manual — Polyend Play+ Manual Rev 2, p.189 Dubster · Triple Dubster · Bucket · Nanorobot · Widea · Brighteen · Monoroom · Stereoroom · Pipe · Degradah · Mononono · Cleanio · Twoism · Warbliani · Rabbithole · Stringston · Metalhead · Shock · Stringston Jr · Superfario · Custom DELAY SEND 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options One pitched sample arpeggiated by the step repeat arp · bright provisional manual — Polyend Play+ Manual Rev 2, p.70 0…100 % FILTER 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options One pitched sample arpeggiated by the step repeat arp · bright provisional manual — Polyend Play+ Manual Rev 2, p.66 Low-Pass · No Filter · High Pass FILTER CUTOFF 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options One pitched sample arpeggiated by the step repeat arp · bright provisional manual — Polyend Play+ Manual Rev 2, p.188 1…100 REPEAT GRID 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options One pitched sample arpeggiated by the step repeat arp · bright provisional manual — Polyend Play+ Manual Rev 2, p.72 2 Hits|1 Step · 3 Hits|1 Step · 4 Hits|1 Step · 8 Hits|1 Step · 3 Hits|4 Steps · 4 Hits|4 Steps · 6 Hits|4 Steps · 8 Hits|4 Steps · 16 Hits|4 Steps · 2 Hits|8 Steps · 3 Hits|8 Steps · 4 Hits|8 Steps · 6 Hits|8 Steps · 8 Hits|8 Steps · 16 Hits|8 Steps · 32 Hits|8 Steps REPEAT TYPE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options One pitched sample arpeggiated by the step repeat arp · bright provisional manual — Polyend Play+ Manual Rev 2, p.72 Off · Straight · Fade · Raise · Pong · Arp Down · Arp Up · Tank · Alien · Echo · Your Crush · Glitter · Effectron · To And From · Round Trip · Octaves · Game Over · Down And Up SAMPLE DECAY 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options One pitched sample arpeggiated by the step repeat arp · bright provisional manual — Polyend Play+ Manual Rev 2, p.69 0…100 % SWING 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options One pitched sample arpeggiated by the step repeat arp · bright provisional manual — Polyend Play+ Manual Rev 2, p.62 25…75 % TRACK MODE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options One pitched sample arpeggiated by the step repeat arp · bright provisional manual — Polyend Play+ Manual Rev 2, p.201 Audio sample · MIDI / Synth
acid role
AMPLIFIER · ATTACK 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Saw through the RD3 filter, envelope hard into resonance acid · dirty provisional manual — Polyend Play+ Manual Rev 2, p.97 0…10 Sec AMPLIFIER · DECAY 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Saw through the RD3 filter, envelope hard into resonance acid · dirty provisional manual — Polyend Play+ Manual Rev 2, p.97 0…10 Sec AMPLIFIER · RELEASE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Saw through the RD3 filter, envelope hard into resonance acid · dirty provisional manual — Polyend Play+ Manual Rev 2, p.97 0…10 Sec AMPLIFIER · SUSTAIN 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Saw through the RD3 filter, envelope hard into resonance acid · dirty provisional manual — Polyend Play+ Manual Rev 2, p.97 0…100 % FILTER · CUTOFF 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Saw through the RD3 filter, envelope hard into resonance acid · dirty provisional manual — Polyend Play+ Manual Rev 2, p.97 20…20000 Hz FILTER · ENV AMT 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Saw through the RD3 filter, envelope hard into resonance acid · dirty provisional manual — Polyend Play+ Manual Rev 2, p.97 -100…100 % FILTER · NOTE TRACK 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Saw through the RD3 filter, envelope hard into resonance acid · dirty provisional manual — Polyend Play+ Manual Rev 2, p.97 -200…200 % FILTER · RESONANCE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Saw through the RD3 filter, envelope hard into resonance acid · dirty provisional manual — Polyend Play+ Manual Rev 2, p.97 0…100 % FILTER · TYPE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Saw through the RD3 filter, envelope hard into resonance acid · dirty provisional manual — Polyend Play+ Manual Rev 2, p.97 Low Pass State Variable 12dB · Low Pass State Variable 24dB · Low Pass RD3 MODULATION · DECAY 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Saw through the RD3 filter, envelope hard into resonance acid · dirty provisional manual — Polyend Play+ Manual Rev 2, p.98 0…10 Sec OSCILLATOR · SAW MIX 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Saw through the RD3 filter, envelope hard into resonance acid · dirty provisional manual — Polyend Play+ Manual Rev 2, p.97 0…100 % OSCILLATOR · SQUARE MIX 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Saw through the RD3 filter, envelope hard into resonance acid · dirty provisional manual — Polyend Play+ Manual Rev 2, p.97 0…100 % OSCILLATOR · SUB MIX 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Saw through the RD3 filter, envelope hard into resonance acid · dirty provisional manual — Polyend Play+ Manual Rev 2, p.97 0…100 % SWING 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Saw through the RD3 filter, envelope hard into resonance acid · dirty provisional manual — Polyend Play+ Manual Rev 2, p.62 25…75 % SYNTH MODEL 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Saw through the RD3 filter, envelope hard into resonance acid · dirty provisional manual — Polyend Play+ Manual Rev 2, p.90 ACD · FAT · VAP · WTFM · PERC · DIRT TRACK MODE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Saw through the RD3 filter, envelope hard into resonance acid · dirty provisional manual — Polyend Play+ Manual Rev 2, p.201 Audio sample · MIDI / Synth VOICE · GLIDE MODE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Saw through the RD3 filter, envelope hard into resonance acid · dirty provisional manual — Polyend Play+ Manual Rev 2, p.98 Always · Overlap · Legato · Legato Overlap VOICE · GLIDE TIME 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Saw through the RD3 filter, envelope hard into resonance acid · dirty provisional manual — Polyend Play+ Manual Rev 2, p.98 0…3 Sec
vox-chop role
BIT DEPTH 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Vocal chopped across the row, crushed and repeated vox-chop · dirty provisional manual — Polyend Play+ Manual Rev 2, p.71 4…16 Bits DELAY PRESET 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Vocal chopped across the row, crushed and repeated vox-chop · dirty provisional manual — Polyend Play+ Manual Rev 2, p.189 Dubster · Triple Dubster · Bucket · Nanorobot · Widea · Brighteen · Monoroom · Stereoroom · Pipe · Degradah · Mononono · Cleanio · Twoism · Warbliani · Rabbithole · Stringston · Metalhead · Shock · Stringston Jr · Superfario · Custom DELAY SEND 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Vocal chopped across the row, crushed and repeated vox-chop · dirty provisional manual — Polyend Play+ Manual Rev 2, p.70 0…100 % FILTER 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Vocal chopped across the row, crushed and repeated vox-chop · dirty provisional manual — Polyend Play+ Manual Rev 2, p.66 Low-Pass · No Filter · High Pass FILTER CUTOFF 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Vocal chopped across the row, crushed and repeated vox-chop · dirty provisional manual — Polyend Play+ Manual Rev 2, p.188 1…100 OVERDRIVE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Vocal chopped across the row, crushed and repeated vox-chop · dirty provisional manual — Polyend Play+ Manual Rev 2, p.71 0…100 % REPEAT TYPE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Vocal chopped across the row, crushed and repeated vox-chop · dirty provisional manual — Polyend Play+ Manual Rev 2, p.72 Off · Straight · Fade · Raise · Pong · Arp Down · Arp Up · Tank · Alien · Echo · Your Crush · Glitter · Effectron · To And From · Round Trip · Octaves · Game Over · Down And Up SWING 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Vocal chopped across the row, crushed and repeated vox-chop · dirty provisional manual — Polyend Play+ Manual Rev 2, p.62 25…75 % TRACK MODE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Vocal chopped across the row, crushed and repeated vox-chop · dirty provisional manual — Polyend Play+ Manual Rev 2, p.201 Audio sample · MIDI / Synth
riser role
DELAY PRESET 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Rising repeat tightening into the bar line riser · bright provisional manual — Polyend Play+ Manual Rev 2, p.189 Dubster · Triple Dubster · Bucket · Nanorobot · Widea · Brighteen · Monoroom · Stereoroom · Pipe · Degradah · Mononono · Cleanio · Twoism · Warbliani · Rabbithole · Stringston · Metalhead · Shock · Stringston Jr · Superfario · Custom DELAY SEND 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Rising repeat tightening into the bar line riser · bright provisional manual — Polyend Play+ Manual Rev 2, p.70 0…100 % FILTER 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Rising repeat tightening into the bar line riser · bright provisional manual — Polyend Play+ Manual Rev 2, p.66 Low-Pass · No Filter · High Pass FILTER CUTOFF 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Rising repeat tightening into the bar line riser · bright provisional manual — Polyend Play+ Manual Rev 2, p.188 1…100 REPEAT GRID 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Rising repeat tightening into the bar line riser · bright provisional manual — Polyend Play+ Manual Rev 2, p.72 2 Hits|1 Step · 3 Hits|1 Step · 4 Hits|1 Step · 8 Hits|1 Step · 3 Hits|4 Steps · 4 Hits|4 Steps · 6 Hits|4 Steps · 8 Hits|4 Steps · 16 Hits|4 Steps · 2 Hits|8 Steps · 3 Hits|8 Steps · 4 Hits|8 Steps · 6 Hits|8 Steps · 8 Hits|8 Steps · 16 Hits|8 Steps · 32 Hits|8 Steps REPEAT TYPE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Rising repeat tightening into the bar line riser · bright provisional manual — Polyend Play+ Manual Rev 2, p.72 Off · Straight · Fade · Raise · Pong · Arp Down · Arp Up · Tank · Alien · Echo · Your Crush · Glitter · Effectron · To And From · Round Trip · Octaves · Game Over · Down And Up SAMPLE ATTACK 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Rising repeat tightening into the bar line riser · bright provisional manual — Polyend Play+ Manual Rev 2, p.69 0…100 % SWING 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Rising repeat tightening into the bar line riser · bright provisional manual — Polyend Play+ Manual Rev 2, p.62 25…75 % TRACK MODE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Rising repeat tightening into the bar line riser · bright provisional manual — Polyend Play+ Manual Rev 2, p.201 Audio sample · MIDI / Synth
impact role
FILTER 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Downbeat hit, driven, with the tail left long impact · hard provisional manual — Polyend Play+ Manual Rev 2, p.66 Low-Pass · No Filter · High Pass FILTER CUTOFF 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Downbeat hit, driven, with the tail left long impact · hard provisional manual — Polyend Play+ Manual Rev 2, p.188 1…100 OVERDRIVE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Downbeat hit, driven, with the tail left long impact · hard provisional manual — Polyend Play+ Manual Rev 2, p.71 0…100 % REVERB PRESET 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Downbeat hit, driven, with the tail left long impact · hard provisional manual — Polyend Play+ Manual Rev 2, p.189 Big Room · Small Room · Uncharted · Drone · Analog Repeats · Late · Bounce · Stereo Drums · Bright Sky · Space · Transparent Hall · Custom REVERB SEND 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Downbeat hit, driven, with the tail left long impact · hard provisional manual — Polyend Play+ Manual Rev 2, p.70 0…100 % SAMPLE ATTACK 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Downbeat hit, driven, with the tail left long impact · hard provisional manual — Polyend Play+ Manual Rev 2, p.69 0…100 % SAMPLE DECAY 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Downbeat hit, driven, with the tail left long impact · hard provisional manual — Polyend Play+ Manual Rev 2, p.69 0…100 % SWING 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Downbeat hit, driven, with the tail left long impact · hard provisional manual — Polyend Play+ Manual Rev 2, p.62 25…75 % TRACK MODE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Downbeat hit, driven, with the tail left long impact · hard provisional manual — Polyend Play+ Manual Rev 2, p.201 Audio sample · MIDI / Synth
sweep role
FILTER 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Resonant filter closing over a long wash sweep · dark provisional manual — Polyend Play+ Manual Rev 2, p.66 Low-Pass · No Filter · High Pass FILTER CUTOFF 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Resonant filter closing over a long wash sweep · dark provisional manual — Polyend Play+ Manual Rev 2, p.188 1…100 RESONANCE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Resonant filter closing over a long wash sweep · dark provisional manual — Polyend Play+ Manual Rev 2, p.66 0…100 % REVERB PRESET 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Resonant filter closing over a long wash sweep · dark provisional manual — Polyend Play+ Manual Rev 2, p.189 Big Room · Small Room · Uncharted · Drone · Analog Repeats · Late · Bounce · Stereo Drums · Bright Sky · Space · Transparent Hall · Custom REVERB SEND 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Resonant filter closing over a long wash sweep · dark provisional manual — Polyend Play+ Manual Rev 2, p.70 0…100 % SAMPLE ATTACK 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Resonant filter closing over a long wash sweep · dark provisional manual — Polyend Play+ Manual Rev 2, p.69 0…100 % SAMPLE DECAY 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Resonant filter closing over a long wash sweep · dark provisional manual — Polyend Play+ Manual Rev 2, p.69 0…100 % SWING 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Resonant filter closing over a long wash sweep · dark provisional manual — Polyend Play+ Manual Rev 2, p.62 25…75 % TRACK MODE 1 recipe
Recipe Role · character Value cited to Bounds or options cited to Bounds or options Resonant filter closing over a long wash sweep · dark provisional manual — Polyend Play+ Manual Rev 2, p.201 Audio sample · MIDI / Synth
One row per recipe, because one name can be read off more than one page: this box authors 217 values across 21 recipes, and a list de-duplicated by name would keep one citation and drop the rest.
What it can play
21 recipes across 21 roles.
- kickhard1 recipe
- subdark1 recipe
- bass-middark1 recipe
- snarebright1 recipe
- clapbright1 recipe
- rimclean1 recipe
- ghost-percsoft1 recipe
- closed-hatclean1 recipe
- open-hatbright1 recipe
- ridebright1 recipe
- metallicbright1 recipe
- tomdark1 recipe
- noisedirty1 recipe
- texturesoft1 recipe
- leadbright1 recipe
- arpbright1 recipe
- aciddirty1 recipe
- vox-chopdirty1 recipe
- riserbright1 recipe
- impacthard1 recipe
- sweepdark1 recipe
On its own
Resolved against each direction with nothing else in the rig.
- Acid Lineage4 of 4 essential parts, 5 of 5 including what the direction can do withoutacid · kick · closed-hat · clap · sub
- Ambient Dub5 of 7 essential parts, 8 of 12 including what the direction can do withoutsub · bass-mid · rim · texture · ride · noise · sweep · ghost-perc
- Breakbeat7 of 7 essential parts, 8 of 9 including what the direction can do withoutsnare · kick · sub · closed-hat · rim · ghost-perc · ghost-perc · tom
- Drone Study1 of 1 essential partstexture
- Drum and Bass4 of 4 essential parts, 6 of 7 including what the direction can do withoutsub · kick · snare · closed-hat · open-hat · ghost-perc
- Generative Drift3 of 4 essential parts, 7 of 8 including what the direction can do withoutsub · arp · closed-hat · metallic · ghost-perc · texture · sweep
- Hard Techno7 of 7 essential parts, 10 of 10 including what the direction can do withoutkick · sub · closed-hat · lead · snare · tom · open-hat · ride · impact · riser
- Hip-Hop3 of 4 essential parts, 7 of 9 including what the direction can do withoutkick · snare · closed-hat · sub · clap · ghost-perc · texture
- Industrial Techno5 of 9 essential parts, 8 of 13 including what the direction can do withoutkick · sub · clap · bass-mid · riser · impact · sweep · noise
- Lydian House4 of 5 essential parts, 6 of 8 including what the direction can do withoutbass-mid · kick · closed-hat · clap · open-hat · ghost-perc
- Major-Key Electro7 of 8 essential parts, 8 of 9 including what the direction can do withoutkick · snare · bass-mid · closed-hat · lead · arp · vox-chop · open-hat
- Relay2 of 2 essential partsbass-mid · lead
- Slow Noir4 of 5 essential parts, 6 of 7 including what the direction can do withoutlead · sub · texture · rim · ride · ghost-perc
- Weave5 of 5 essential parts, 8 of 8 including what the direction can do withoutkick · sub · tom · closed-hat · ghost-perc · rim · open-hat · metallic
A rig is more than one box. These are what Polyend Play+ covers alone, which is the floor rather than what it will do beside something else.